K
Kharyus
Guest
it worked for me only when i made commands to choose hero with his name, example:
may you have noticed that this is the trigger Random from tutorial map with some changes.
False F.A.Q XD:
Q: How the players will know the command?, retard ¬¬
A: Put a quest with the heroes and say at X time elapsed a message with something like: Free Icecream to who click F9
hope i have helped someone
Sorry my poor english, i'm braziliam
Code:
EVENTS: player 1 (red) types a chat message containing -yourhero as an exact match
player 2 (blue) types a chat message containing -yourhero as an exact match
player 3...
CONDITIONS: SaveLoadHasLoaded[((player number of (triggering player)))] equal to False
ACTIONS:Set SaveLoadHasLoaded[((player number of (triggering player)))] = True
Unit - Create 1 SaveLoadHeroesStored[Your hero number here] for (triggering player) at (center of Region Here<gen>) facing default building facing degrees
Set SaveLoadPlayerHeroSingle[(player number of (triggering player))] = (Last Created Unit)
[COLOR="Red"]or[/COLOR]
Set SaveLoadHasLoaded[((player number of (triggering player)))] = True
Unit - Create 1 Type of your unit for (triggering player) at (center of Region Here<gen>) facing default building facing degrees
Set SaveLoadPlayerHeroSingle[(player number of (triggering player))] = (Last Created Unit)
False F.A.Q XD:
Q: How the players will know the command?, retard ¬¬
A: Put a quest with the heroes and say at X time elapsed a message with something like: Free Icecream to who click F9
hope i have helped someone
Sorry my poor english, i'm braziliam