TavinG
New Member
- Reaction score
- 4
Hey folks! Have another question for the experts here:
I'm trying to create an aura attached to a building in which, when the Hero is within range of the aura, items carried are hidden or "muted" (for those who are familiar with the current version of the DotA map, you'll know what this means).
Essentially, I want the items carried to "not work". TP scrolls won't tp, life/mana restoration items can't be clicked, all stats affecting items will not give bonuses.
The Hero doesn't lose the items, they just don't work whilst in the aura. Once they're away from the aura, everything works again.
Here's a trigger I tried tinkering with:
Thing is, nothing happens. I can see the buff on the Hero but I can still click and use all my items.
Any suggestions, folks? Much appreciated.
I'm trying to create an aura attached to a building in which, when the Hero is within range of the aura, items carried are hidden or "muted" (for those who are familiar with the current version of the DotA map, you'll know what this means).
Essentially, I want the items carried to "not work". TP scrolls won't tp, life/mana restoration items can't be clicked, all stats affecting items will not give bonuses.
The Hero doesn't lose the items, they just don't work whilst in the aura. Once they're away from the aura, everything works again.
Here's a trigger I tried tinkering with:
Code:
Item Mute Aura
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) has buff Item Mute Aura Test) Equal to True)) and do (Actions)
Loop - Actions
Item - Hide (Item carried by (Picked unit) in slot 1)
Item - Hide (Item carried by (Picked unit) in slot 2)
Item - Hide (Item carried by (Picked unit) in slot 3)
Item - Hide (Item carried by (Picked unit) in slot 4)
Item - Hide (Item carried by (Picked unit) in slot 5)
Item - Hide (Item carried by (Picked unit) in slot 6)
Any suggestions, folks? Much appreciated.