Unit - Create 1 (Random level 1 creep unit-type) for Neutral Hostile at (Center of (Playable map area)) facing Default building facing degrees
How do I make it select from all of the creeps instead of just the ones from the tileset I am using?
Hello,
I was wondering if it was possible to stop the world editor from sort of freezing when I change a units property. I have noticed that it only tends to happen on the fields which take strings.
Anyway to prevent this?
Thanks,
Adam
Does this leak?
Game - Display to (Player group((Owner of (Triggering unit)))) the text: (You have stolen one life from + (Player_color[nbr] + <Empty String>))
If so, how do I clean it up?
Thanks,
Adam
Hello,
I have these 4 damage types:
Human
Orc
Undead
Night Elf
And the 4 armour types:
Human
Orc
Undead
Night Elf
Now one damage type has to do 150% too one armour type and 50% to one and 100% to the other too.
I need ideas as too which combinations will make the most "sense".
Could you please post a "movement" trigger for that.
So like a timer callback function to periodically move the unit keeping the flying height constant?
I have tried but it didnt seem to work.
I am working alot with projectile motion at the moment in my map and so far I dont seem to be able to make a projectile fly at a certain height no matter what the terrain is like.
Let me attempt to explain with rubbish drawings:
Correct:
-------------------------------------------
-----\...
You can only call functions that are above the function you are callling them from.
Example:
Correct
function Slide takes nothing returns nothing
...
endfunction
function Actions takes nothing returns nothing
call Slide()
endfunction
Incorrect
function Actions takes nothing returns...
Are you sure it works as designed?
loop
set Target = FirstOfGroup(g)
exitwhen Target == null
call UnitDamageTargetBJ(d.Caster,Target,GetRandomReal(400.00, 1200.00), ATTACK_TYPE_HERO, DAMAGE_TYPE_MAGIC)
call RemoveUnit(d.Arrow)
call...