Recent content by AdamGriffith

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    Random level creeps

    Okay. I thought I might have to do that but I was hoping there was a quicker way :P Thanks.
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    Random level creeps

    Unit - Create 1 (Random level 1 creep unit-type) for Neutral Hostile at (Center of (Playable map area)) facing Default building facing degrees How do I make it select from all of the creeps instead of just the ones from the tileset I am using?
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    World Editor 'Lag'

    Thanks guys!
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    World Editor 'Lag'

    What? ^^ And thanks for helping me! It worked. :)
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    World Editor 'Lag'

    Right. I would never have thought of that. What does that have to do with it? And ill go try it now!
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    World Editor 'Lag'

    Hello, I was wondering if it was possible to stop the world editor from sort of freezing when I change a units property. I have noticed that it only tends to happen on the fields which take strings. Anyway to prevent this? Thanks, Adam
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    Leak question.

    Does this leak? Game - Display to (Player group((Owner of (Triggering unit)))) the text: (You have stolen one life from + (Player_color[nbr] + <Empty String>)) If so, how do I clean it up? Thanks, Adam
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    Combat - Damage Bonus Table (Ideas)

    Oh yeah. Im stupid! :p Erm... well it's for a tower defence. I'll do some tests and then see how it goes.
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    Combat - Damage Bonus Table (Ideas)

    I think I will use yours Curo's because you have like some evidence! :) However, i'm guessing this is for the 150% which should do 50%?
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    Combat - Damage Bonus Table (Ideas)

    Hello, I have these 4 damage types: Human Orc Undead Night Elf And the 4 armour types: Human Orc Undead Night Elf Now one damage type has to do 150% too one armour type and 50% to one and 100% to the other too. I need ideas as too which combinations will make the most "sense".
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    Keeping a units z coordinate steady.

    Could you please post a "movement" trigger for that. So like a timer callback function to periodically move the unit keeping the flying height constant? I have tried but it didnt seem to work.
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    Keeping a units z coordinate steady.

    I am working alot with projectile motion at the moment in my map and so far I dont seem to be able to make a projectile fly at a certain height no matter what the terrain is like. Let me attempt to explain with rubbish drawings: Correct: ------------------------------------------- -----\...
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    Syntax Checker gives me wierd errors

    You can only call functions that are above the function you are callling them from. Example: Correct function Slide takes nothing returns nothing ... endfunction function Actions takes nothing returns nothing call Slide() endfunction Incorrect function Actions takes nothing returns...
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    Spell Leak Help

    Are you sure it works as designed? loop set Target = FirstOfGroup(g) exitwhen Target == null call UnitDamageTargetBJ(d.Caster,Target,GetRandomReal(400.00, 1200.00), ATTACK_TYPE_HERO, DAMAGE_TYPE_MAGIC) call RemoveUnit(d.Arrow) call...
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    Jass Starter, displaying Text not working?

    Locals cannot be passed between functions without special systems.
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