I want to make this move look like the Hydralisk's Special in DotA where he shoots poison in a complete circle around him the missile model would be crushingwave though there is +rep involved
my new move im working on is called Ultra Speed. It would teleport or blink (to shorten it) to a hero and slash it doing a bonus amount of damage then ''blink" back to the original location
1.) Bleeding effect, a unit takes 10 damage every 1 second if he moves, he takes 50 dmg
2.) Gold, a unit is killed by a hero, that hero gains gold ( like in DotA if you kill a unit)
I'm not sure how to use MUI or JASS for making spells so this is what im planning: A hero begins the effect of and ability (Ice spikes) hide the unit and make dummies shaped like spiked barricades portrude out of the target (ONLY ONE TARGET)
Alright, BRUTAL has helped me on getting the song able to play but now i need to know how to loop it.
FOR EXAMPLE: when the song stops playing, i want it to play again.
What your saying makes no sense, just tell us, whats the problem, whats wrong with it? It looks completely fine.
Edit: sorry, it just took like 3 times of reading over to understand, what format is it? it has to be tga or blp (<--I think) and if its a model it has to be in like blp or bmp...
I imported a cool song "Ten Speed (Gods Blood & Burial)" into the sound editor and i want to make a trigger that plays the music from map initialization (or however you spell it)
Event-
Map initialization
Condition-
Action-
???????????????
Whenever i go to Sound - Play music, it only...