2 big questions!

Akino_k

New Member
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1
1.) Bleeding effect, a unit takes 10 damage every 1 second if he moves, he takes 50 dmg

2.) Gold, a unit is killed by a hero, that hero gains gold ( like in DotA if you kill a unit)
 

Drunken_God

Hopes to get back into Mapmaking with SC2 :)
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106
what are the questions?^^
2.) just turn with a trigger the bounty on
player property-->turn bounty on
 

jonadrian619

-___-
Reaction score
242
>Bleeding effect, a unit takes 10 damage every 1 second if he moves, he takes 50 dmg

Create an ability based on Soul Burn. Look all the values there and change it's buff to a buff w/ blood effects.

The unit takes dmg even if it's not movin'.

>Gold, a unit is killed by a hero, that hero gains gold

Create an action in the Trigger Editor.. Find the Player - Turn Player Flag On/Off (the actual action) or something close to that. Then make it like this:

Turn Gives Bounty On for Player 1 (Red).

This turns on the bounty for Player 1. If a unit owned by P1 is killed, the killer gets the gold. If you want all players to have bounty, then use the 'Pick every Player in Player Group' action and do the same action above, only change Player 1 to Picked Player.
 
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