Recent content by Alvin

  1. Alvin

    Attribute distribution system

    Hi, I have looked around for what i want, but haven't seen any thing I can use. What I want, is an attribute system where you can choose which attribute you want to increase, from a button in a spellbook... All I can think of is to let the player pick an ability to learn to the hero, remove...
  2. Alvin

    more abilities (by hiding move, attack...)?

    I was thinking of putting all the standard abilities (move, attack, patrol, stop, hold) in a spellbook, that way it would only use 1 of the 12 ability slots, and the unit would still have them. But if it's not possible.... :( Thanks for the replys
  3. Alvin

    more abilities (by hiding move, attack...)?

    I have seen some maps where you have 7 abilities, can you get more? I looked around, and there were some people that said if i removed the move ability from a hero, it would not be able to move at all.. Is it possible to increase the number of hero abilities, by hiding the move, attack...
  4. Alvin

    Remove Ability by Name

    Thanks, I did save some work there:)
  5. Alvin

    Remove Ability by Name

    Any one have any trigger to remove an ability by typing -remove (ability name)? I made a system, but it takes some time to add all the spells... Ability List Events Map initialization Conditions Actions -------- Remember to place the items in "Ability Names" --------...
  6. Alvin

    only 1 sword, 1 armor ect

    I can cut down on the length by locking items to difrent item slots, but because I have 7 types of items and 6 bag slots is it bether to just take the first free slot. I maybe change the "auto drop old item" part. Now I have restriction on Mainhand, Offhand, Head, Armor, Boots, Hands, Misc as...
  7. Alvin

    only 1 sword, 1 armor ect

    I have made a trigger for a limit of 1 of each item type. but is there any way to make this bether? Items Type Events Map initialization Conditions Actions -------- Armor -------- Set ItemTypeSlot[1] = 2 Set ItemTypeArmor[1] = Leather Armor...
  8. Alvin

    Help with Attribute Points in RPG

    I tried to have only one AttributePointsDialog. If one had the dialog open when an 2nd player opend it, the 1st players dialog lost the buttons... In other words he was stuck with a empty message box on the screen. It may have been an other error, I'm not sure... But I'll take a look at it...
  9. Alvin

    Help with Attribute Points in RPG

    Need lumber It would work by using lumber, but I need lumber for something else... The triggers work, it's just 1 problem. If 2 players try to place attribute points at the same time, only the 2nd player to level will gain attributes. (they both use attribute points) I might can use a intger...
  10. Alvin

    Help with Attribute Points in RPG

    Hi, I have 2 problems who I need some help with. I am trying to make a multiplayer RPG, where you are able to choose which attributes you want from a menu/dialog. :D I have been able to get the triggers to work, but there is a bug for multiplayer (if one player get a level, he will be ablle to...
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