I set up a persistent effect that attacked in the direction the structure is facing. I gave the structure the rally ability and used a trigger to set the facing angle of the structure to the rally position.
I spent some more time on this issue today and I found more problems. I tried setting the position of regular models via the actor. I found that I can set the position of models based on certain triggers in the "events" field of the actor but not all. For example I can set the position of the...
I created a model actor based on "model animation continuous". the model is "Assets\Effects\Protoss\PhoenixOverload\PhoenixOverload.m3". The model is created when a certain structure is created (unit birth-create). I tried setting the height using the events field in the actor, but for some...
I'm using a search area effect on one of my towers weapons to exclude certain targets. I tried using the "target sorts" field to get the tower to prioritize certain targets, but for some reason the turret doesn't follow the units its targeting. the projectile goes in the correct direction, but...
awesome! That solves most of the problem. now I need to know how to make sure the behavior is always on top of the list of buffs. I have multiple buffs that can effect units, and it seems that the first one to get applied will be the one on the top. is there a way to change this so that the...