Recent content by andgarrett

  1. andgarrett

    set attack direction?

    how do I delete my own threads?
  2. andgarrett

    set attack direction?

    I set up a persistent effect that attacked in the direction the structure is facing. I gave the structure the rally ability and used a trigger to set the facing angle of the structure to the rally position.
  3. andgarrett

    set attack direction?

    I'm trying to make a perdition turret that attacks in the direction of a point set by the player. how would I accomplish this? -Garrett
  4. andgarrett

    can't set position of animated model.

    I spent some more time on this issue today and I found more problems. I tried setting the position of regular models via the actor. I found that I can set the position of models based on certain triggers in the "events" field of the actor but not all. For example I can set the position of the...
  5. andgarrett

    can't set position of animated model.

    I created a model actor based on "model animation continuous". the model is "Assets\Effects\Protoss\PhoenixOverload\PhoenixOverload.m3". The model is created when a certain structure is created (unit birth-create). I tried setting the height using the events field in the actor, but for some...
  6. andgarrett

    buff stack count display?

    whoa, you are too kind sir. hopefully I will be able to repay the favor some time.
  7. andgarrett

    Unit target priority?

    I can't believe didn't check the weapon for the "acquire target sorts" field... Thank you.
  8. andgarrett

    Unit target priority?

    I'm using a search area effect on one of my towers weapons to exclude certain targets. I tried using the "target sorts" field to get the tower to prioritize certain targets, but for some reason the turret doesn't follow the units its targeting. the projectile goes in the correct direction, but...
  9. andgarrett

    buff stack count display?

    I tried what you suggested, but I couldn't figure it out. could you maybe go into more detail?
  10. andgarrett

    buff stack count display?

    awesome! That solves most of the problem. now I need to know how to make sure the behavior is always on top of the list of buffs. I have multiple buffs that can effect units, and it seems that the first one to get applied will be the one on the top. is there a way to change this so that the...
  11. andgarrett

    buff stack count display?

    Is it possible to create text tags that overlap the UI? I want to display the number of stacks over the buff.
  12. andgarrett

    buff stack count display?

    is there an easy way to show how many stacks of a given buff a unit has? if not, is there a hard way? -Garrett
  13. andgarrett

    Attach model to unit?

    attaching-models-to-units working-with-attachments
  14. andgarrett

    Experience Bar Problem

    I want my xp bars to only display real numbers, no fractions. is there a way to fix that? -Garrett
  15. andgarrett

    structure facing random angle

    one of my structures always starts facing a random angle. I want it to always be facing the same direction. how can I solve this? -Garrett
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