Several week after the 300 shwotimes, me and my fren play 2 type of 300 game.
One is like a solo hero type where 1 player play 1 unit.
The other map I play is more on stratergy type where 1 player control more than 1 unit (no hero). But the total of the unit from all player is 300
As you all know at the mercenary camp that sell unit
The camp will display the quantity available of the unit can be purchase
My map this time, the player can buy an infinite number of unit
(currently I set the replenish time to 0, and the quantity displayed is 1)
But I want to make the...
Not sure what "Order unit to use illusion" means
Issit
If there is 2 unit, 1st unit a Hero and 2nd unit a dummy caster.
Then you want to make the dummy caster to cast illusion to the hero?
and the dummy caster is casting the illusion ability through the trigger.
If the my example was correct
I...
Hmm, im looking for 4 unique spell that wont interrupt movement when it is cast like orc berserk, any1 have an idea?
Dummy spell will stop when the unit cast it
As you all know in dota, invoker hero that he has 3 instant to cast before invoke a real spell.
I try to create something like it.
The problem is how to create a dummy spell that wont collide with each other
Lets say for an example i use Night elf - Taunt spell
I put this 3 spell in the...
My game have 2 player.
Player 1 : MrX, red color
Player 2 : MrY, blue color
When player 2 leave the game, there will be a message for all player
"MrY left the game"
So I want to make the "MrY" to colored
This is using JASS so is there a function to create a player color string based...
I create a Player Group variable called "MyTeam" using the GUI.
Thus this will become udg_MyTeam
Then I create a JASS code where I can to set the player alliance
Player Group - Make MyTeam treat MyTeam as an Ally with shared vision
But I done it using JASS, and the problem is this...
I think I heard this kind of fungus
It only can happen on insect btw
So not nesesary ant and for ant it can cause the whole colony to dead
So there will be 1 worker and that sacrifies himself to bring the dead infected far from their colony
Hi, Im new with JASS and currently learning it
I have a problem where I don't know how to pass a variable data from one trigger to another trigger
I learn JASS by converting from GUI.
Here is the idea:
Trigger1
Events
Unit - A unit Begins casting an ability
Conditions...