Recent content by Badhaas

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    Add player to player group crash

    omg, didn't think about that :P thanx for noting, I'm going to use A and B for that, for player 10 and 11 respectively (I don't use a player 12)
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    Add player to player group crash

    The bugfixing All variables return what they should return. and what do you mean by there is no triggering player, as far as I know it works, I think that wc3 pics the owner of the triggering unit as the triggering player. And what I do with the string is magic :P - when a player casts...
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    Add player to player group crash

    So, can you fix it ? :D
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    Add player to player group crash

    I've got 2 triggers for the attack; The first one fires when the player uses a standard attack and starts a timer. The second one fires when the timer expires and is the actual attack trigger. Be aware it's a big trigger. Apolagies for the long post, I couldn't seem to find out how the...
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    Add player to player group crash

    Hi all I have a serious problem in a game I'm trying to make, which makes it impossible to play. I will first give you a basic idea about the game, then a basic idea of the problem and then what i've managed to find out about the problem and some details. Thanks in advance for even reading...
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    AI not attacking enemy AI's

    Thanx that solved it :D +rep I also changed it so that it let's the bots only move when they have no current order, else they would change walking direction every 2 seconds.
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    AI not attacking enemy AI's

    Then your making sure the unit won't attack itself, though before that I removed the unit already from the unitgroup. I could solve the problem by removing the condition of: - current order not equal to attack. But now I have a new problem, he doesn't keep attack a unit untill the unit...
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    AI not attacking enemy AI's

    And what do you do with those custom values? What the bots have to do is attack players and each other. It curruntly has a loop which runs for each hero; it checks if the hero is alive then it puts all units in range in a unit group. if there are more than 0 units in the unit group...
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    AI not attacking enemy AI's

    Their is a maximum of 11 bots, which are AI controlled heroes. Those bots are all FFA, so every other bot they encounter is concidered an enemy however this script doesn't make a bot attack other bots (even though they are in the AItargetgroup). The wierd thing is, that after some testing and...
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    AI not attacking enemy AI's

    I'm making a map where I need an AI similar to a Hero Arena AI. Though the AI has to be from 1 player; neutral hostile (because all players slots are used by players). This is my script: AI noob FFA Events Time - Every 2.00 seconds of game time Conditions Actions...
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    Exceed limit for tiles in a map

    I had the same problem, but I managed to solve it, here's what I did: - I have vista, and I opened it as administrator (not sure if this helps) :P - but it still didn't work (in a new map) :( - Then I opened an old map and it worked just fine. while typing this reply I tested it again...
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    fully keyboard control map

    You can make one without using the mouse; I'm currently working on a map, some kind of hero vs hero, with arrowkey movement. If you know all the hotkeys for skills and other stuff you don't need a mouse :D. Though some skills use the mouse to get a target, but that depends on the hero you...
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    AoS The Big Game

    Your welcome:D Ok, but how do you move the controllers forward? I noticed they had reallypoints you could set, but not all units moved to those rally points. And sometimes when I looked back at the controller it suddenly had moved forward.:confused: What I actually meant was like a bonus...
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    AoS The Big Game

    I just downloaded the game and played it in single player. I took the panda hero and just grabbed some random skills :P, though I only really used avatar and healing wave ( and maybe the aura also helped). It was fun to play, even though I usually don't really like dota like games this one...
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    variable in description

    ok thanx, to bad :(
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