The bugfixing
All variables return what they should return.
and what do you mean by there is no triggering player, as far as I know it works, I think that wc3 pics the owner of the triggering unit as the triggering player.
And what I do with the string is magic :P
- when a player casts...
I've got 2 triggers for the attack;
The first one fires when the player uses a standard attack and starts a timer.
The second one fires when the timer expires and is the actual attack trigger. Be aware it's a big trigger.
Apolagies for the long post, I couldn't seem to find out how the...
Hi all
I have a serious problem in a game I'm trying to make, which makes it impossible to play. I will first give you a basic idea about the game, then a basic idea of the problem and then what i've managed to find out about the problem and some details. Thanks in advance for even reading...
Thanx that solved it :D
+rep
I also changed it so that it let's the bots only move when they have no current order, else they would change walking direction every 2 seconds.
Then your making sure the unit won't attack itself, though before that I removed the unit already from the unitgroup.
I could solve the problem by removing the condition of:
- current order not equal to attack.
But now I have a new problem, he doesn't keep attack a unit untill the unit...
And what do you do with those custom values?
What the bots have to do is attack players and each other.
It curruntly has a loop which runs for each hero;
it checks if the hero is alive
then it puts all units in range in a unit group.
if there are more than 0 units in the unit group...
Their is a maximum of 11 bots, which are AI controlled heroes. Those bots are all FFA, so every other bot they encounter is concidered an enemy however this script doesn't make a bot attack other bots (even though they are in the AItargetgroup).
The wierd thing is, that after some testing and...
I'm making a map where I need an AI similar to a Hero Arena AI. Though the AI has to be from 1 player; neutral hostile (because all players slots are used by players).
This is my script:
AI noob FFA
Events
Time - Every 2.00 seconds of game time
Conditions
Actions...
I had the same problem, but I managed to solve it, here's what I did:
- I have vista, and I opened it as administrator (not sure if this helps) :P
- but it still didn't work (in a new map) :(
- Then I opened an old map and it worked just fine.
while typing this reply I tested it again...
You can make one without using the mouse;
I'm currently working on a map, some kind of hero vs hero, with arrowkey movement. If you know all the hotkeys for skills and other stuff you don't need a mouse :D.
Though some skills use the mouse to get a target, but that depends on the hero you...
Your welcome:D
Ok, but how do you move the controllers forward? I noticed they had reallypoints you could set, but not all units moved to those rally points. And sometimes when I looked back at the controller it suddenly had moved forward.:confused:
What I actually meant was like a bonus...
I just downloaded the game and played it in single player.
I took the panda hero and just grabbed some random skills :P, though I only really used avatar and healing wave ( and maybe the aura also helped).
It was fun to play, even though I usually don't really like dota like games this one...