Recent content by Banes

  1. B

    Some basic trigger help

    Alright . . . I've been doing good for a while, but of course . . I have a new question. I'll try to keep this one simple and less confusing than the others . . . When a player loses, a dialog box appears, asking if the player wants to leave or stay. When a player chooses to stay I want it...
  2. B

    Looking for some custom hero ideas . . .

    Thanks, I was kind of hoping for original ideas though :) I have someone helping out with the heroes now though and he's doing great so far so ideas are no longer needed (but still welcomed).
  3. B

    Some basic trigger help

    Thanks I'll give removing FoW a shot later tonight . . I deleted the zone though - it was to much of a hassle and it really isn't something that fits in with my map to much (footies type map with a hero only area), maybe in a later version after i take some polls on it. This would still be...
  4. B

    Model Hero Dark Kael

    That's an amazing looking model, I absolutely love and will definitely try to fit it in my map. Thanks for sharing. PS, I imported into my map, accidentally clicked Import File(s), and imported all of the files on my desktop . . 20gigs in size, it crashed. . hard lol
  5. B

    I'm pretty sure you helped with one of my trigger questions, so if you still need testers I'd be...

    I'm pretty sure you helped with one of my trigger questions, so if you still need testers I'd be glad to help you out. I'm also a huge TD fan :)
  6. B

    Changing the Playable Map Bounds in game . .

    I tried it . . when I go in game it actually appears to have mirror images of the shops and whatnot on the mini map . . like duplicate shop icons slightly to the left of the actual shops.
  7. B

    Changing the Playable Map Bounds in game . .

    Interesting, I was told you couldn't change the in-game minimap so I didn't even consider it. I'll give it a try right quick, if it doesn't work I was thinking about making an invisible doodad and giving it walkable pathing to see if maybe that would work
  8. B

    Changing the Playable Map Bounds in game . .

    I feel it's appropriate to give this one a new thread. What I'm trying to do: I am trying to change the Map Bounds with a trigger (or anything you may know of to work) while the game is going. I'm creating a new area that will be beyond the current map/camera bounds because I do not want it...
  9. B

    Minimap Ideas

    Well the problem with non-complicated games is there's only so much you can do with them before they become complicated ;/ So i'm not too sure what to tell ya . . . anything that would separate your map from every other map of that type would be more complex and take some time.
  10. B

    Some basic trigger help

    Another noobie question! :D lol Yes, Yes . . I was wrong, I'm back . . I can't stop myself from adding more features. Question: How would I make a new playable zone, but without it showing up on the minimap. I tried making the playable map size larger, then making the camera bounds set to...
  11. B

    Looking for some custom hero ideas . . .

    The title says it all. Everything will be balanced and I'll make custom abilities if it requires (as long as they are possible). Keep this in mind, it's going to have a "footmen" type play-style, so be creative. Please include: Hero Name and Proper Name: (or I'll use the basic name for...
  12. B

    How to: Make a Loading Screen

    Great tutorial, but the font turned out looking like shit on mine, even with 99 quality . . lol
  13. B

    Some basic trigger help

    omg I love you lol
  14. B

    Some basic trigger help

    Hmm . . Do you mean give it to all players as a trigger? If so how would I do that . . Or do you mean in object manager for upgrades . . I don't see techtree property anywhere (in object manager or anything for actions). WE is so confusing for noobs lol
  15. B

    Some basic trigger help

    Yes, I know ;/ lol Alright . . next and hopefully last question lol is there an easier way to disable the techtree requirements on unit abilities? other than doing each unit manually? I have over 100 units and I'd hate to go through each one of their to make sure the requirements are off...
Top