Changing the Playable Map Bounds in game . .

Banes

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I feel it's appropriate to give this one a new thread.

What I'm trying to do:
I am trying to change the Map Bounds with a trigger (or anything you may know of to work) while the game is going. I'm creating a new area that will be beyond the current map/camera bounds because I do not want it to be displayed on the minimap.

I set the bounds to a larger number, made the area, then set it back to normal to make the area, I have the regions set up on it to port to it and all of it is triggered. Anyways this is what I have so far (Just player 1 atm for testing).

Trigger:
  • HeroArenaSpawn1
    • Events
      • Unit - A unit enters Portal1 <gen>
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Entering unit) belongs to an ally of Player 1 (Red)) Equal to True
          • ((Triggering unit) is A Hero) Equal to True
        • Then - Actions
          • Unit - Move (Entering unit) instantly to (Random point in PortalSpawn <gen>)
          • Camera - Set the camera bounds for Player 1 (Red) to ArenaVision <gen>
          • Cinematic - Disable boundary tinting for Player Group - Player 1 (Red)
          • Camera - Pan camera for (Owner of (Entering unit)) to (Center of PortalSpawn <gen>) over 0.00 seconds
          • Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across ArenaVision <gen>
        • Else - Actions
          • Do nothing


Camera - Set the camera bounds for Player 1 (Red) to ArenaVision <gen> . . . . was used to give vision of the arena itself and not the rest of the map, this got through the camera bounds.

Cinematic - Disable boundary tinting for Player Group - Player 1 (Red)
This one made the area visible for me.

Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across ArenaVision <gen>
This one didn't do anything for me with the recent changes I made . . I'll delete that :p

So . . what I need is a trigger to change the playable map area . . . any ideas?

Wow I rambled with that for a lot longer than what was needed I'm sure.

Thanks.

Ohhhh . . . and the problem? Well it's simple, the hero ports over, I can see everything - but I cannot move the hero (due to it not being within the map bounds I think)

Could this be done with a custom script? If so would anyone feel like writing it for me? +rep and credits in the map if wanted.
 

uberfoop

~=Admiral Stukov=~
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What you probably want to do is fake the minimap by making an image of your minimap as it is right now, make it a .tga format image of 256x256 dimensions, use a program like Warcraft3Viewer to convert it to .blp format, import it into your map, and change its path to:
war3mapMap.blp
This causes it to overwrite the default minimap.

Then, expand your actual map bounds and build your separate gameplay areas inside the new, large map bounds, thus eliminating out-of-bounds related issues.
 

Banes

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Interesting, I was told you couldn't change the in-game minimap so I didn't even consider it. I'll give it a try right quick, if it doesn't work I was thinking about making an invisible doodad and giving it walkable pathing to see if maybe that would work
 

Banes

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I tried it . . when I go in game it actually appears to have mirror images of the shops and whatnot on the mini map . . like duplicate shop icons slightly to the left of the actual shops.
 

uberfoop

~=Admiral Stukov=~
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That probably means that your image has the shop images on it and is slightly off in orientation such that the shops normal icons AND the ones on the fake minimap both display. There are several different ways to fix that:

-Edit the neutral shop's fields in the stats category so that they don't display icons. This is a little sketchy, but should technically work.

OR

-Edit the shops out of your current minimap image.

OR

-Remove all neutral shops, take the screenshot you need, and use the minimap image from THAT screenshot, and then put the shops back in.

ON TOP OF ONE OF THOSE, YOU COULD ALSO TRY:

-Reorienting your minimap image so that it lines up perfectly with the map itself.
 
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