I feel it's appropriate to give this one a new thread.
What I'm trying to do:
I am trying to change the Map Bounds with a trigger (or anything you may know of to work) while the game is going. I'm creating a new area that will be beyond the current map/camera bounds because I do not want it to be displayed on the minimap.
I set the bounds to a larger number, made the area, then set it back to normal to make the area, I have the regions set up on it to port to it and all of it is triggered. Anyways this is what I have so far (Just player 1 atm for testing).
Camera - Set the camera bounds for Player 1 (Red) to ArenaVision <gen> . . . . was used to give vision of the arena itself and not the rest of the map, this got through the camera bounds.
Cinematic - Disable boundary tinting for Player Group - Player 1 (Red)
This one made the area visible for me.
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across ArenaVision <gen>
This one didn't do anything for me with the recent changes I made . . I'll delete that
So . . what I need is a trigger to change the playable map area . . . any ideas?
Wow I rambled with that for a lot longer than what was needed I'm sure.
Thanks.
Ohhhh . . . and the problem? Well it's simple, the hero ports over, I can see everything - but I cannot move the hero (due to it not being within the map bounds I think)
Could this be done with a custom script? If so would anyone feel like writing it for me? +rep and credits in the map if wanted.
What I'm trying to do:
I am trying to change the Map Bounds with a trigger (or anything you may know of to work) while the game is going. I'm creating a new area that will be beyond the current map/camera bounds because I do not want it to be displayed on the minimap.
I set the bounds to a larger number, made the area, then set it back to normal to make the area, I have the regions set up on it to port to it and all of it is triggered. Anyways this is what I have so far (Just player 1 atm for testing).
Trigger:
- HeroArenaSpawn1
- Events
- Unit - A unit enters Portal1 <gen>
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Entering unit) belongs to an ally of Player 1 (Red)) Equal to True
- ((Triggering unit) is A Hero) Equal to True
- Then - Actions
- Unit - Move (Entering unit) instantly to (Random point in PortalSpawn <gen>)
- Camera - Set the camera bounds for Player 1 (Red) to ArenaVision <gen>
- Cinematic - Disable boundary tinting for Player Group - Player 1 (Red)
- Camera - Pan camera for (Owner of (Entering unit)) to (Center of PortalSpawn <gen>) over 0.00 seconds
- Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across ArenaVision <gen>
- Else - Actions
- Do nothing
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events
Camera - Set the camera bounds for Player 1 (Red) to ArenaVision <gen> . . . . was used to give vision of the arena itself and not the rest of the map, this got through the camera bounds.
Cinematic - Disable boundary tinting for Player Group - Player 1 (Red)
This one made the area visible for me.
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across ArenaVision <gen>
This one didn't do anything for me with the recent changes I made . . I'll delete that
So . . what I need is a trigger to change the playable map area . . . any ideas?
Wow I rambled with that for a lot longer than what was needed I'm sure.
Thanks.
Ohhhh . . . and the problem? Well it's simple, the hero ports over, I can see everything - but I cannot move the hero (due to it not being within the map bounds I think)
Could this be done with a custom script? If so would anyone feel like writing it for me? +rep and credits in the map if wanted.