I've been trying to create a new map that has access to sc2's models/textures/sounds but does not come chock full of the melee and campaign units/actors/weapons and all that other garbage in the data editor. Does anyone know how I could do this. It seems like a tool this powerful would have a...
I'm trying to remove the player color image in the alliance menu from the UI.
EXAMPLE: http://img143.imageshack.us/img143/3300/helper.jpg
Look at the example above. I was going to import a blank image to the map but I can't seem to find where this file is located in the MPQ. If anyone has...
The selection circle size worked perfectly. I already had health bars disabled so I had no issues. I can't believe I didn't think about that before coming here. Thanks for your help. +
I'm starting to get really hyped up for the starcraft 2 editor. So I decided to go back to the war3 editor and make some games. I'm working on a really neat idea and I need some help.
I have to remove the selection circles that appear when a unit is right clicked, or is targeted with an...
I was working on the interface for my map and was looking at things like %d, %g, and <Amls,DataA1>. It got me wondering if it was possible to refer to other variables with some sort of code. Maybe some way to display a units stat (exp, level, str, agi, int, custom) or even a way to refer to a...
You could also go into the object editor and find your inventory ability and change:
Data - Drop Items On Death = False
It doesn't seem like you want to save the items for a player revival so this would work perfectly.
I was wondering if anyone on the forums has this map and could host it on the War3 Helper map list. It was the last official version of the map before random people started editing it. I check the official site for the map but the download isn't up anymore. Anyone got?
I was wondering if anyone knew a way to refer to the strings or values in a leaderboard or multiboard.
I have an indeterminate amount of boards being created and destroyed at all different times so all I have is an array of board variables. But I have no way of accessing the values that are...
I'm trying to make it so when a hero picks up an item it changes his white base damage instead of adding the +green damage. I've tried using upgrades but you can't lower the level of an upgrade; You can only increase it.
I know it is possible because I've seen a map called "Legacies: Tides of...
Arg
Yea it does have a name. It doesn't work for any unit. Thanks for clearing that up for me though. Now I know my map is broken and I gotta start over.
That looks like it should work to me (except for the unnecessary wait at the end or the half a billion unit groups you used).
I would try slowing down the timer to like 3 seconds per change to see if you have the colors switching too fast for the game.