Well I got a tip from a friend to use mods and invisible item slots to simulate the background programming. The other thing he said was to try and use Valve's source engine to mod DotA 2.
This is probably a reducioulous and impossible question.
Is there any way to Make different heroes have different Resources other than Mana, like Rage or Skill?
On top of that, if there is: is there a way to change the Tooltip of an Attribute based on the Ability Resource they use.
I.e:
Int...
Is it possible to have Spell Resistance linked to grow with an attribute?
Like:
Agi
Every Point increases Attack Speed.
Every Point increases Armor/Resistance by 0.14/0.11?
In this regard Spell Resistance would be calculated in the same way as armor.
(0.06*Res)/(1+(0.06*Res))
Is there a way to make Magic Resistance scale with an Attribute?
Say...
Agility:
-Every Point increases Attack Speed by 1.
-Every Point increases Armor/Resistance by 0.14/0.11.
Whereas Spell resistance uses the same damage reduction formula as Armor: (0.06*armor)/(1+(0.06*armor))
I know this...