Discussion Warcraft 3: Resources other than Mana?

Discussion in 'JASS Zone' started by Black.k.9, Sep 23, 2014.

  1. Black.k.9

    Black.k.9 New Member

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    This is probably a reducioulous and impossible question.

    Is there any way to Make different heroes have different Resources other than Mana, like Rage or Skill?

    On top of that, if there is: is there a way to change the Tooltip of an Attribute based on the Ability Resource they use.

    I.e:

    Int:
    Every Point increases Skill regen by 0.2.
    Every Point increases Skill refund by 0.25%.
     
  2. Accname

    Accname 2D-Graphics enthusiast

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    No.
     
  3. Black.k.9

    Black.k.9 New Member

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    Darn :/
     
  4. LurkerAspect

    LurkerAspect Now officially a Super Lurker

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    You won't be able to change the attribute tooltip, but you can still give your character Rage or Skill or w/e (I'm guessing you're a LoL player, right?) by just changing the hero's mana values. For example, keeping maximum mana at 100 and giving the character a high mana regeneration can act as Energy (think Zed); set mana regen to zero and only give your hero mana by using triggers (like when they attack an enemy and deal damage) can simulate Rage.

    To stop Intelligence from messing up your system, set the Hero's Intelligence per Level to 0, then figure out some way of keeping the hero from buying intelligence-boosting items (such as not having any).

    Just a thought ;)
     
  5. Black.k.9

    Black.k.9 New Member

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    Well I got a tip from a friend to use mods and invisible item slots to simulate the background programming. The other thing he said was to try and use Valve's source engine to mod DotA 2.
     
  6. Accname

    Accname 2D-Graphics enthusiast

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    +1,551 / 4 / -4
    We also have a Dota2 editor help forum here, perhaps you will find some more information about that there.
     
  7. Slapshot136

    Slapshot136 Divide et impera

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    You can also set the effects of intelligence such that it does not provide any regeneration/etc. via the gameplay constants
     

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