So yeah I got these trigger functions that allow me pick up as much items that I want and make them stack. That's good for potions, but if I pick up 20 Slippers of Agility, I just gain +3 agility, not 60.
Wtf is up with that?:P
That's basically my question. I got this trigger that uses costum value and was wondering if I could use the costum value in different triggers as well.
yeah, it has all the actions buttons (stop,move,hold,attack,patrol)...
Tried setting movement speed to 0, doesnt work either: the mine then wont move to the attacked unit even if arange is 100000000000000.
So basically what the title sais, I want an ability that deals up to 70% of the hero's mana, that's 5 second channeling.
SO:
If i channel the spell for 1 second, it deals 25% of hero's mana, 2 seconds 40%, 3 seconds, 55%, 4 seconds, 70%, etc.
Just like alchemist's ability that stuns and...
This definitely works:
Electric Net
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Electric Net
Actions
Set ElectricNetCaster = (Casting unit)
Set ElectricNetTarget = (Target unit of ability...
Hiya folks, ive made a unit (spider mine) thanks to accname that works triggerwise. basically it attacks enemy units that come in range, however its locust and so cannot be attacked. But if i remove the locust ability, i can manually move the spidermine, which i dont want.
The spidermine...