I'm making an RPG game which allows the heroes to travel around the map and find items etc. However, how do i make units spawn randomly around the map and make it attack the nearest hero?
Anyone got an idea for a new save/load trigger that only saves your level gold, and skills learnt? Nothing else. Acehart's save/load trigger doesn't work though, not for the new version.
I am interested in making an item which can improves the hero's ultimate. However i encountered 1 problem. When the hero acquires the item, his upgraded skill will be shown in the normal. But in the research, it still shows the old skill before being upgraded.
Here is my trigger.
Soul...
Strafe
Here's one ability i would need help. +rep if anyone can help me make a demo map of it.
The model file would be Windrunner.
When casted, Windrunner will fire 6 arrows quickly at a target location. The arrow should look like Dota's windrunner model. The arrow does a minor stun and...
Anybody know how to remove the ''NO UPKEEP'' food income so that whenever i kill structures and units the gold income rate would not decrease my gold and lumber bounty?
Hey i am making a vampirism-like game where this wall is like dota's axe. For all of you who don't play dota, it goes like this. It will spin in a circle and deal damage to nearby enemy units, plus blocking the damage received. However, the structure does not seem to play the ''spin'' animation...
Hey i am making a vampirism-like game where humans versus vampires. When the human die, i want it to treat the human groups as enemies and the vampire group as allies. How do i do that? +rep
Sorry, but its reallllly urgent :(
Anyway, this system was copied off word for word from Acehart's /SaveLoad System. I am not sure where the SaveLoad_Unit2Integer went to because its not a variable in his map nor a unit.