Thanks for the responses. I didn't think it was possible but I wasn't sure if there was a secret out there of how to do it that I didn't know about. I will have to just use the X + Spell damage method.
I am wondering if there is a way to use a variable in a tooltip.
What I want to accomplish is this:
The heroes on my map get +spell damage from items/abilities. I would like the tooltip to display the correct amount of damage that the spell will deal including their +spell damage. So...
hunterravyn-
Thanks you!
Will it work like this:
Event
A Unit Sells a Unit
Condition
Action
Multiboard - Hide Ravyn_Blacksmithing
Custom script: if ( GetLocalPlayer() == Player(GetPlayerNumber(GetOwningPlayer(GetSoldUnit() ) ) )
Multiboard - Show Ravyn_Blacksmithing
Custom...
If you want an irregular shape you can just put a boundary in the open spaces to fill out the shape you want.
Example:
lllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll
llll.....................lllllllllllllllllllllllllllll...
Is it possible to have a different multiboard for each player? If so how do you accomplish it? I am a GUI user and I can only find a show/hide multiboard but it doesn't specify who it is showing/hiding it for.
Please help! Thanks, +rep!
This is easy to fix if a few things are true.
Is each player only able to have one hero with this ability?
Is the cooldown on the ability greater than the duration of the spell?
If both of these are true then you can do the following to fix your problem.
Create an integer array...
Does anyone know of a way to prevent the game from playing the message that says "Our hero has fallen" when your hero dies. I would also like for it to not display the text part of the message.
In a perfect world I would be able to set this to only be disabled for certain heroes and not...
I'm trying to redirect the selection of a unit but I can't find the actions that I need to accomplish it. Let me explain better.
I want to have it when a player selects certain units, that unit is deselected and a different unit is selected.
I have almost all of it worked out but I need a...
SharkBait87-
I really don't see the way I handle this as hard. I have not mentioned that my method is better than yours, just that it is the way in which I do it. This way anyone reading can see more options and decide for themselves which way they want to do it.
Also I don't think that...
I am not sure but if people are saying that it is not triggered the only other way I can think to do it is with either AI or the object editor. I don't know the AI editor at all and in object editor the priorities is the only field that seems to apply.
When I get time maybe I'll do some testing.
From http://world-editor-tutorials.thehelper.net/uniteditor.php
If you look at the defaults for units heroes seem to be higher than normal units. So maybe all you have to do is simply up heroes to a high priority.
Well if this method has so many faults then I would be interested in seeing how it is actually done in DotA. The only other thing that I can think of is Stats - Priority (upri) in the unit editor. Maybe if you change these numbers it will affect it somehow.
Here ya go. I haven't tested it but it should work just fine.
Just change 300 to whatever you want and Player 1 (red) to whatever player controls your creeps.
Creep Agro
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) is A Hero) Equal to (==) True...