Well I don't have anyone to play with but it seems entertaining.
The substitution and dodge techniques are clever and the ninja model looks good.
I haven't played much but here are some suggestions:
Maybe some more ninja-like weapons eg. kunai or throwing stars.
Some sort of...
Unfortunately I don't have anyone to play with, so maybe some AI to make the
computer attack?
I did however like the ability to jump.
A suggestion : Since this is ninja wars why not make the arena an outdoor arena with trees and grass etc. something more fitting for ninjas.
Suggested player : 1 - 4
Map size : medium
Map description :
Build your army using regular WC3 units and defend the base from waves of creeps.
Other :
The idea is to also only use the standard WC3 objects, each wave is made from only the standard neutral hostile units, heroes, items...
Hello.
Basically what I want to do is display the life of a building on a multiboard.
Checking when a building is attacked is simple but this building can also be repaired by workers.
Is there a way to check when a building is busy being repaired?
That's exactly what I was looking for, it copies an entire unit in a single easy step.
The only problem is that it doesn't seem to copy the items that the unit is set to drop.
Is there absolutely no way to do it?
So after some searching it seems like copying a unit might not be completely possible.
Copying the life and mana can be done.
Copying a hero's level can be done.
Copying a hero's attributes seems to be possible.
Copying a hero's inventory seems to be possible.
What you can't seem to do...
Thanks.
I thought that maybe there was a single command to do this but I guess I''l just have to do it myself.
Another question : Is there a way to check if a unit is a hero?
Is there a way to duplicate a unit that has been placed inside the World Editor?
Using 'Create units of unit type' just makes a unit of the same unit type, what I need is it to copy that units hit-points, mana, dropped items and if it's a hero - strength, inventory, abilities...
Is there a...
OK. I get what you're saying but it kind of defeats the whole point of getting them from the region in the first place.
The whole point of getting the units from a region was to avoid creating the array by hand, using Array[index]=CreatUnit()...
Basically I'm getting all the units in a region and looping through them with something like this:
set g = GetUnitsInRectAll( region )
set unitCount = CountUnitsInGroup(g)
loop
exitwhen a == unitCount
set u=FirstOfGroup(g)
call GroupRemoveUnit(g, u)
set a = a + 1...