Ninja wars 1.0a

The map is:

  • bad

    Votes: 1 16.7%
  • good

    Votes: 1 16.7%
  • awesome

    Votes: 3 50.0%
  • hummm...I really can't say, release more updates.

    Votes: 1 16.7%

  • Total voters
    6

mapguy

New Member
Reaction score
46
This map is the same style as tiny wars, pudge wars, potm wars, shadowraze wars, etc...
The only difference is that this map has nothing to do with Dota.
You fight in an arena in an 6v6 game of assassins.
each assassin can toss boomers that bounces on walls and enemies.

Current abilities:
Initial
Toss boomerang: throws a boomer in target direction (MUI)
Jump: the hero jumps allowing him to pass through obstacles and evade boomers.

Buyables
Dash: dashes to target point very fast.
Wind walk: becomes invisible and faster for some seconds.

Avaliable modes
-tk25: first team to get 25 kills wins.
-tk50: first team to get 50 kills wins.
 

Attachments

  • Ninja wars 1.0b.w3x
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  • Ninja wars 1.0d.w3x
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  • Boomer wars 1.0e.w3x
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cmann

New Member
Reaction score
1
Unfortunately I don't have anyone to play with, so maybe some AI to make the
computer attack?
I did however like the ability to jump.

A suggestion : Since this is ninja wars why not make the arena an outdoor arena with trees and grass etc. something more fitting for ninjas.
 

Tyman2007

Ya Rly >.
Reaction score
74
The boomerang is a neat spell :p
This is a little wierd though.

If you throw the boomerang and it bounces back at you, if you're far away enough it will slow down then speed up :p Like when you throw it and it slows down and comes back at you, if you angle your throw just right, it will slow down then speed up on its path back.
 

mapguy

New Member
Reaction score
46
The boomerang is a neat spell :p
This is a little wierd though.

If you throw the boomerang and it bounces back at you, if you're far away enough it will slow down then speed up :p Like when you throw it and it slows down and comes back at you, if you angle your throw just right, it will slow down then speed up on its path back.

I know, I also agree this is strange and physically impossible...
well, but I can't imagine another way to deal with that... I mean...This only happends if the boomer bounces on a wall and then heads to your hero...I have no way to detect if this is the right time to re-speed up...
If someone knows how can I detect it, please, tell me...
 

DuelPlayer

Member
Reaction score
21
Nice spells :D
Because there are some spells idk how to do it and lazy to find out
Addition, I learnt how to make those spells through your map :D
So good job:thup:
You can improve it with more obstacles that will bounce the boomer? and it should be called boomerang < although it does not look like one or at least find a better name... when i think of boomer, i think of l4d
Anyway its your map, you call shots
 

mapguy

New Member
Reaction score
46
why you are always puting your hand on my spells?
lol...
I'll start to protect my maps...
 

sentrywiz

New Member
Reaction score
25
Its fun no doubt.

I like more friendly interface though. Instead of spellbook, just giving the spells to the user if he buys an item that gives a spell.

Also what are those weird coordinate thingies that pop up when you Boomer around?
 

mapguy

New Member
Reaction score
46
Its fun no doubt.

I like more friendly interface though. Instead of spellbook, just giving the spells to the user if he buys an item that gives a spell.

Also what are those weird coordinate thingies that pop up when you Boomer around?

the cordinates are for testing, I forgot to remove it...
this only shows for player 1 I think, It sais the angle of each boomer that is thrown.
 

DuelPlayer

Member
Reaction score
21
the cordinates are for testing, I forgot to remove it...
this only shows for player 1 I think, It sais the angle of each boomer that is thrown.

It is good to learn new spells that udk, if u need any help from me i will also help u
 
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