I have made a skill, that when the hero drops under 30% of his max hitpoints, its max hitpoints will start increasing fast until it reaches this line. But there is one problem - i use the Item Ability "Item Life Bonus (Greater)", increased X times. When the skill is learned it gives the initial...
I aggree completely about the hard work, but the purpose I want to make it, is that people don't need to play the same old story, starting from level one with the same amount of gold. In such cases, no matter if the map has hundreds of heroes, it just reaches the point of casualness. A good...
The work is really much, but i have almost everything in my head... All i need is much time. And now i have fixed mu bug with the non-working multiplayer and fron 1st April I am starting to prepare the heroes. I just wanted to know if it is useful to make a combination like this, thanks for all...
correct!
The Save\Load will be acrivated by a mode command, that will ask ALL the players if they aggree to load characters. If any of them declines, the load will simply not be available. And when all codes are loaded, depending on the advantages of any unbalanced characters, all the levels...
So i wanted to hear some comments about my map project - combining an ORPG with an AOS map. This includes an enhanced AOS map with unlockable quests, mini arenas and very powerful upgrades for all the creeps and towers. The gameplay will be defined by a command /basic game or a full game/. I...
Well it disconnects right after the hero is revived and selected... There are 9 more triggers like tis one that make timers for all players. Its the same every time - hero gets revived - "You were disconnected"