Recent content by Cyrus

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    A reason to quit WoW

    I quit WoW for a few reasons: Good: The multiplayer aspects of WoW (where you get to play with your friends) can be incredibly entertaining. Bad: The multiplayer aspects of WoW require a tremendous amount of time from both you and all of your friends. So, if you don't have as much free time...
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    Importing without overwriting

    To my knowledge, no... though it may be possible to copy and paste units one at a time from one map to another so long as you have both maps up in the world editor at the same time. Painstaking task, but it just might work.
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    Making spells share the same cooldown?

    Here's several ideas, some of which are simply elaborated on ideas already given: 1. Use active abilities in a spellbook and set the spellbook to have shared cooldowns on all spells. This is probably the best/easiest choice based on what you're doing, but it can cause problems if you want...
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    need item ideas for AOS

    Does your map have a particular theme? What tileset is it placed in?
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    Hero Ideas

    "also how can i make a passive spell where the hero who has this abillity will be able to have a greater sight when touching water?" I've got a theory to work off of, though it probably won't be the best. It's something! 1. Your heroes probably will only be able to enter the water at...
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    Sharing the food resource?

    I suppose you could have the actual owners of the units be neutral passive (or another player) and just have shared unit control for specific units amongst the players. That way, they're controlling their "own units", but are all limited by the neutral player's food limit. Before diving into...
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    Bugged Unit Movement between Regions

    The problem is that it's working for some of the movement regions, just not all of them, and not all the time. I'll rework it to be 30+ triggers and see what happens. Thanks.
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    Bugged Unit Movement between Regions

    :banghead:Problem: Unit aren't behaving as expected for triggers that order them to attack-move-to another location. They comply in some cases, but not in most. :nuts:The Trigger: Do note that I use 2 other massive triggers similar to this one for 2 other factions. The same Temp_Point...
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    A GUI Question Regarding Leaks

    If you're talking about saving a different unit group for each type of buff you want to modify, you'll have to create a unit group array and destory each element of that array during your trigger. The variable itself won't get destroyed when you call the command, it'll just allow you to...
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    A GUI Question Regarding Leaks

    It won't leak, though checking every single unit in the playable map area every 0.25 seconds may slow your system down considerably.
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    How do I make Polymorph only allow 1 target to be sheeped per mage?

    There are several ways to go about it. This would be my personal method. 1. When a unit is polymorphed, keep track of the unit somehow (adding a custom value, or setting the unit to a variable (sheepedUnit = targeted unit of spell cast)). 2. When the spell is cast again, check to see if...
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    Feedback + Bouncing Glaive

    The normal game doesn't seem to combine the effects of feedback with multiple unit hitting attacks (such as a multi-shot or a bouncing attack). I've got a trigger which mimics the effects of the feedback ability, but due to limitations of it only being able to effect the first attacked unit, I...
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