Recent content by Dangerb0y

  1. Dangerb0y

    Cooldown Trigger

    How does changing the Base Order ID prevent the ability from being cast? It would still cast as normal.
  2. Dangerb0y

    System Easy Item Stack 'n Split

    You're right, that went right over my head... *whacks CAPSLOCK* The only other sounds used are the "pick up item" and "drop item" sounds that mimic WC3's native sound events. Changing them would defeat the purpose.
  3. Dangerb0y

    System Easy Item Stack 'n Split

    I've decided to keep this solely on THW - http://www.hiveworkshop.com/forums/spells-569/easy-item-stack-n-split-v2-4-2-a-153287/ (Admins you may delete this thread!)
  4. Dangerb0y

    vJass Struct Bug?

    Good man :thup:
  5. Dangerb0y

    vJass Struct Bug?

    Ok sure, I didn't condense it to its simplest form, but that still doesn't explain why setting the 0 index of an array would affect the 1 index at all. I've just tested this phenomenon with a basic global unit array without structs, and it worked like it should. I understand that vJASS isn't...
  6. Dangerb0y

    vJass Struct Bug?

    Maybe someone can help me understand why this is happening. It makes no freaking sense to me! :nuts: Don't ask me how I got to this point, but say for example that you have the following script... scope test initializer init private struct data unit u endstruct globals private data...
  7. Dangerb0y

    System Item Stacking

    Nice system SFilip, though much better and easier system built off your code here: http://www.hiveworkshop.com/forums/spells-569/ultimate-item-stack-n-split-system-146488/ You made it possible ;)
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