You're right, that went right over my head... *whacks CAPSLOCK*
The only other sounds used are the "pick up item" and "drop item" sounds that mimic WC3's native sound events. Changing them would defeat the purpose.
I've decided to keep this solely on THW - http://www.hiveworkshop.com/forums/spells-569/easy-item-stack-n-split-v2-4-2-a-153287/
(Admins you may delete this thread!)
Ok sure, I didn't condense it to its simplest form, but that still doesn't explain why setting the 0 index of an array would affect the 1 index at all. I've just tested this phenomenon with a basic global unit array without structs, and it worked like it should.
I understand that vJASS isn't...
Maybe someone can help me understand why this is happening. It makes no freaking sense to me! :nuts:
Don't ask me how I got to this point, but say for example that you have the following script...
scope test initializer init
private struct data
unit u
endstruct
globals
private data...
Nice system SFilip, though much better and easier system built off your code here:
http://www.hiveworkshop.com/forums/spells-569/ultimate-item-stack-n-split-system-146488/
You made it possible ;)