Hey,
How can i make the Earthquake ability non channeling ?
So the hero just chooses the AOF then he can walk away and the earthquaks stays ?
Thanks,
Dan
I have a game and i want it to have an arena that heppends every once in a while..
here is my GUI:
FFA Arena
Events
Conditions
Actions
Game - Display to (All players) the text: Free For All Arena ...
Player Group - Pick every player in (All players controlled by a...
How can i know which team won?
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Random unit from (Units in Arena <gen> matching (((Matching unit) is A Hero)...
Hey,
I made like an arena and it takes 2 teams and put them inside the arena..
How can i know which team has won, if i dont know how much players in each team?
like in free for all i used:
Wait until ((Number of units in (Units in Arena <gen> matching (((Matching unit) is A Hero) Equal...
What's BJ? first time i herd of it...
The unit that being sold have a cooldown of 120 seconds, so no leak :P
Where do i input the group and destroy group and all of this?
UPDATED TRIGGER:
Teleport Troops
Events
Unit - A unit Sells a unit
Conditions...
Are there any leaks here?
Teleport Troops
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Teleport Troops 1
Actions
Unit - Remove (Sold unit) from the game
Game - Display to (All players) the text: (Troops has been...
Is it good for now?
Arena
Events
Time - Arena expires
Conditions
Actions
Game - Display to (All players) the text: Arena Time !
Countdown Timer - Pause Arena
Countdown Timer - Pause Reinforcment
Countdown Timer - Pause Rescue
Unit -...
Hey,
I want to make like a mini game inside my game...
Player play with their heroes like a normal game and once in 5 min there is a duel between 2 random players.
Now my problam is pausing all other units in map including creeps and everything, moving the 2 random players into the arena...
Still doesn't work...
i use this:
For each (Integer A) from 0 to 15, do (Actions)
Loop - Actions
Game - Display to (All players) the text: (String(AllUnits[(Integer A)]))
Player - Limit training of AllUnits[(Integer A)] to 0 for Player 1 (Red)
Custom script: call...