Are there any leaks here?
Trigger:
- Teleport Troops
- Events
- Unit - A unit Sells a unit
- Conditions
- (Unit-type of (Sold unit)) Equal to Teleport Troops 1
- Actions
- Unit - Remove (Sold unit) from the game
- Game - Display to (All players) the text: (Troops has been teleported by + (Name of (Owner of (Sold unit))))
- Wait 2.00 seconds
- Unit Group - Pick every unit in (Units in (Entire map) owned by Player 10 (Light Blue)) and do (Actions)
- Loop - Actions
- Unit - Order (Picked unit) to Stop
- Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
- Unit - Move (Picked unit) instantly to (Random point in Citadel <gen>)
- Special Effect - Destroy (Last created special effect)
- Unit - Order (Picked unit) to Stop
- Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
- Sound - Play MassTeleportTarget <gen> at 100.00% volume, attached to (Picked unit)
- Wait 2.00 seconds
- Special Effect - Destroy (Last created special effect)
- Loop - Actions
- Events