Recent content by dansam92

  1. dansam92

    map protection

    yea. i hope so. but, no one gives an answer from now on.:(
  2. dansam92

    map protection

    yea, im not asking about deprotection. of course i tried to contact the creator of the map first, but he didn't answer me. it seems like he don't want to. *sorry for bumping before 24h. i didn't aware it.
  3. dansam92

    map protection

    i found interesting map that i cnt open with any MPQ tool i have. i guess this can be the most effective way to protect w3 maps. is there someone who knows how to do this? attaching the map below http://dl.dropbox.com/u/8430692/A_TvsE_X_1_2_d.w3x
  4. dansam92

    fully keyboard control map

    there is no map with full keyboard control? without using mouse.
  5. dansam92

    jass helper help

    *bump*
  6. dansam92

    angle help

    unit's turn rate is 3.0 already. :) thanks a lot. i will try in this way. if there is proper way to do it, let me know :D
  7. dansam92

    angle help

    look at this pic
  8. dansam92

    angle help

    i order caster move to the yellow position in the pic. but it took caster a second to fully turned. there is a gap between the blue angle and red one.
  9. dansam92

    angle help

    no i think it's not... i made it stop so, 'unit get ordered event' executed before caster totally turned. caster angle means unit's angle right after ordered something like move.
  10. dansam92

    angle help

    i made caster stop. arrow will be shooted before caster fully turned to tageted location.
  11. dansam92

    angle help

    im not good at eng so i draw it to help u understand wht i mean. divide angle between two point in two like below. i wanna know how to get black arrow angle. can u possibly help me? plz
  12. dansam92

    jass function

    i donno why... here is the thread about my JNGP. http://www.thehelper.net/forums/showthread.php?t=147517
  13. dansam92

    using enum func

    i didnt think about that. thanks for ur advice :-)
  14. dansam92

    using enum func

    well, exactly i donno well. maybe i should create group before... click the link above. it's awesome. call GroupEnumUnitsInRect(GROUP, bj_mapInitialPlayableArea, Filter(function DoThings)) in this case, GROUP will be empty one, no unit inside. should i destroy GROUP?
  15. dansam92

    using enum func

    globals // values to carry to the DoThings function real AmountToHeal endglobals function DoThings takes nothing returns boolean /*nothing becomes boolean*/ call SetWidgetLife(GetFilterUnit(), GetWidgetLife(GetFilterUnit()) + AmountToHeal...
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