yea, im not asking about deprotection.
of course i tried to contact the creator of the map first,
but he didn't answer me.
it seems like he don't want to.
*sorry for bumping before 24h. i didn't aware it.
i found interesting map that i cnt open with any MPQ tool i have.
i guess this can be the most effective way to protect w3 maps.
is there someone who knows how to do this?
attaching the map below
http://dl.dropbox.com/u/8430692/A_TvsE_X_1_2_d.w3x
no i think it's not... i made it stop so,
'unit get ordered event' executed before caster totally turned.
caster angle means unit's angle right after ordered something like move.
im not good at eng so i draw it to help u understand wht i mean.
divide angle between two point in two like below.
i wanna know how to get black arrow angle.
can u possibly help me? plz
well, exactly i donno well. maybe i should create group before...
click the link above. it's awesome.
call GroupEnumUnitsInRect(GROUP, bj_mapInitialPlayableArea, Filter(function DoThings))
in this case, GROUP will be empty one, no unit inside.
should i destroy GROUP?
globals
// values to carry to the DoThings function
real AmountToHeal
endglobals
function DoThings takes nothing returns boolean
/*nothing becomes boolean*/
call SetWidgetLife(GetFilterUnit(), GetWidgetLife(GetFilterUnit()) + AmountToHeal...