Recent content by Darkdwarf

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    Change model with ability

    The problem is that it needs to be able to change into 18 different models, but I guess I'll just have to do 18 different metamorphosises.
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    Change model with ability

    How could i make an ability which changes the model of a unit to another?
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    Request your GUI spells here!

    Yes. On walls as well as on the ground. And MUI/MPI.
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    Request your GUI spells here!

    If you mean that you dont take spellpack-requests:
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    Request your GUI spells here!

    Request Grenade The unit (not a hero) throws a grenade, which can bounce, in target direction. The grenade explodes after 2.3 seconds or when it hits an enemy.
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    Request your GUI spells here!

    Could someone make the ability Snipe (it's in the starter post) into a system applicable to lots of spells? And also make it so that it can't go through doodads or "climb" terrain? :D And another request; A spell that shoots a bomb able to stick onto walls and stuff. Then it can be...
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    Multiple instances of colliding Missiles

    There isn't any better ways of doing it then?
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    Multiple instances of colliding Missiles

    Colliding Missiles (multiple and terrain) How do I make this work for more spells than one? And how do I edit so that the projectile isnt able to "climb" terrain or doodads? No, I don't know anything except GUI. Spells Var Events Map initialization Conditions Actions...
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    Detecting attack from different sides

    and if i want to get it to check if Angle is 0-90, 90-180, 180-270 and 270-360?
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    Other Sharpshooter Online - |Map of the Week #2|

    You're damn good at doing what you're doing
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    Detecting attack from different sides

    sorry if I am a real dummy now, but I don't get how to do what you just said
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    Other Sharpshooter Online - |Map of the Week #2|

    This is probably the most awesome game ever created in WE. I reaally like it!
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    Detecting attack from different sides

    I want help with a trigger, being able to define what side a unit is attacked from. Example: A box has a front side, a back side, a right side and a left side it can be attacked from. I want to be able to define which side is attacked.
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    Periodic spawn

    i have a problem with my TD, i want creeps to spawn with a little interval (2 sec) between them. BUT, the problem is that i want them to start spawning after for example 35 secs, how to solve it? Earlier i have used the condition: [Elapsed time for timerwave4] Greater Than or equal to 35 but...
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