I am making a third person. The thing is, I went to file, preferences, and set a sky. In the game view while I am editing, the sky shows up. But when I actually test my map, the sky doesn't show up and instead its just black. Can anyone tell me how to fix this?
How do I make it so when I cast a spell, a unit within range dies? I have a jump ability, so I want it so that when my hero jumps, it kills a unit within range.
It doesn't matter the trigger. Even when I move the neutral unit in the editor a little bit, it just disappears.
Here is the camera settings(I'm making a side scroller) if that helps/
function Trig_Camera_Copy_Actions takes nothing returns nothing
call...
I have a weird problem.
When I put a neutral hostile unit on my map, it shows up when I am playing in it. However when I involve it in a trigger or modify it in the object editor, it doesn't show up while I am playing my game. Can someone tell me how to fix this?
I have set a missile(Dummy Unit) for my Hero in world editor. Now that I have the missile movement, I want to make it so it deals a certain amount of damage to any unit that collides with it. I tried doing a Unit Within Range event but it doesn't have the Last Created Unit option. Is there any...
Here is the ability in trigger editor
I want the unit to have the missile go straight forward based off of the angle he is facing. So if he is facing an angle, I want the missile(dummy unit) to go in the direction of that angle. This is because I am making a third person arrow key map.
Can...
Thanks! Its becasue I am making a third person arrow key map and I want to make missiles that go straight forward, so I heard that you should make a global group and make them go periodically forward.
1: How do you make a unit(dummy unit missile) go straight forward based off the angle? I am making a third person, and when I rotate my Hero, I want his missiles to go straight forward based off the angle he is facing.
2. How do you make a unit jump forward? I was able to make the jump ability...
I want to make a custom ability, when you press the button, it creates a missile(dummy unit with missile art) that goes straight forward. without you having to target anything. I'll set an expiration timer. I want to do this because I am making a third person arrow key map. Any advice? Thanks!
Okay, so for player properties I set player 1 red(me) as Night Elf and player 2(computer) as Human. But for their starting locations, I have the human starting location and player 2 has the undead starting location. However, this only occurs when I actually test the map, as it shows the regular...