Recent content by Deele

  1. Deele

    Need help in creating spell!

    Thats right, Kazuga! Dirac, I read your post, and I answered it... Thanks! Btw, Morph "unlearn's" my spells too, like "Unit - Replace"... :(
  2. Deele

    Need help in creating spell!

    Ooh, shame on me... :thdown: I had forgotten Combat - Targeted As... it works, thanks! Now, I need to understand, how to replace one hero with another, leaving spells learned... Huh, I said, I know how to do all of that, I just, mentioned reasons, why I need to change one hero to other... I...
  3. Deele

    Need help in creating spell!

    Ok, I am trying to make a new spell, but I have run into couple of problems: How to make hero immune to melee (like flying units)? AND How to replace hero with other hero? I know, there is Unit - Replace, but it resets all learned skills for hero... Only thing why I need to replace one hero with...
  4. Deele

    Setting of raw data

    For example, tinting of unit CAN be changed, cause that is done in GEM TD, when game starts... Maybe that is just a multiple units, each set to different tint and when timer comes, they are "replaced" and selected by trigger... :(
  5. Deele

    Setting of raw data

    I want to change user/item data with a trigger. Like changing unit tinting colour, unit tooltips or base armor etc... I know, there is some way to get theese raw data with <AHhb,DataA1> but I still havent understood, how to use them :D
  6. Deele

    Setting of raw data

    Any way to set data for unit/item using raw data names?
  7. Deele

    Additional parameters at call

    I know difference between globals and locals, but I don't know difference between globally set trigger set gg_trg_Auto_balance_AtOrange = CreateTrigger( ) and locally set trigger local trigger trg_Auto_balance_AtOrange = CreateTrigger( ) In the end, I think, I need to modify spawning trigger...
  8. Deele

    Additional parameters at call

    Yeah, it works: function trg_Autobalance_Conditions takes nothing returns boolean if ( GetPlayerController(GetOwningPlayer(GetEnteringUnit())) == MAP_CONTROL_COMPUTER ) then return true endif return false endfunction function trg_Autobalance_Check_Slot_State takes integer...
  9. Deele

    Additional parameters at call

    I guess, I still need a help... I got errors from war3 parser: set gg_trg_Auto_balance_AtGreen = CreateTrigger( ) //==== ERROR: EXPECTED A VARIABLE NAME call TriggerRegisterEnterRectSimple( gg_trg_Auto_balance_AtGreen, gg_rct_100 ) //==== ERROR: EXPECTED A NAME call...
  10. Deele

    Additional parameters at call

    I am trying to optimize my 4 triggers into 3 functions (war3 editor converted them making 8 functions for each trigger, making total of 32 functions)... function Trig_Auto_balance_Conditions takes nothing returns boolean if ( GetPlayerController(GetOwningPlayer(GetEnteringUnit())) ==...
  11. Deele

    Additional parameters at call

    Is there any chance to add any additional parameters when declaring trigger: set gg_trg_Auto_balance_AtOrange = CreateTrigger( ) call TriggerRegisterEnterRectSimple( gg_trg_Auto_balance_AtOrange, gg_rct_300 ) call TriggerAddCondition( gg_trg_Auto_balance_AtOrange, Condition( function...
  12. Deele

    What Class will you play if you had to choose now?

    Witch Doctor looks like strongest guy :thup: His abilities makes me recall druid high level spells and abilities...
  13. Deele

    Storing Current Commands To Resume Them After A "Stop" Command

    Warcraft editor does not allow issue a custom order to unit... There should be a way to solve this one with JASS, but unfortunately I don't know it...
  14. Deele

    Storing Current Commands To Resume Them After A "Stop" Command

    There is variable type Order. Store Issued order into that variable before issuing an order, to stop that hero from moving. Set OrderVariable = (Issued order) Or maybe, I did not understood what do you want...
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