What do those values in the "Gameplay Constants" pertaining to Hero XP do?
(Well the first 3 seem to be named intuitively but...)
Hero XP - Creep Reduction Table? I think I may understand this though because heroes in the standard game don't get exp from creeps after level 5 but why are...
Events
Every 30.0 seconds of game time
Conditions
Actions
Spawn X (how many you want) treant(any unit-type) units at centre of region X.
Order Last-Created Unit group to Attack-Move to Centre of Region Y
Spawn X (how many you want) talon(any unit-type) units...
The thing is... I have lots and lots of spells and they're all arranged alphabetically(? doesn't look like it though, only the first few). I wanna arrange them according to what heroes uses them... in groups of four.
Is there anyway to reposition them on the list? (Without renaming them of course)
Sorry, I may have ask this question before... Like 2 years ago perhaps - Don't remember...
Anyway, does anyone know what this does?
http://world-editor-tutorials.thehelper.net/uniteditor.php
Says its UNKNOWN - ?!?!!!
Oh okay then is the problem solved?
Edit:
Events
Unit - A unit enters RED dont allow <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Builder
((Owner of (Entering unit)) is an enemy of (Owner of Throne 0008 <gen>) Equal to True
Actions
Create...
If I understand you correctly then...
Events
Unit - A unit enters RED dont allow <gen>
Conditions
Unit-Type of Entering Unit equal to Builder
Owner of Entering unit not equal to Owner of Throne 00008
Actions
Create special effects...
Move unit...
It would be easier to do this...
Events
Unit - A unit enters RED dont allow <gen>
Conditions
Unit-Type of Entering Unit equal to Builder
Owner of Entering unit is an enemy of Player 1 Red equal to true
Actions
Create special effects...
Sorry... Don't quite understand your question...
Edit: The condition loop is kinda making it impossible for you to ever reach "Then - Actions"
I still don't understand what you want though. Could you rephrase?
oh
in the end it looks like this
set x = -300
set y = 0
loop
set L2 = Location(GetLocationX(L1) + x, GetLocationY(L1) + y)
call DestroyEffect(AddSpecialEffectLoc("Abilities\\Spells\\Human\\SpellSteal\\SpellStealTarget.mdl", L2))
call...