Dont know how to put it in so i'll just write it.
Its an Acrolite Model
Event:
Unit - A unit begins casting an ability
Conditions:
(Ability being cast) Equal to (Chain Lightning Base)
Actions:
Animation - Play (casting units)'s Stand Work Gold)
Special effect - (N/A)
Always has...
Why is it when I use the GUI trigger "Play unit animation" that unit only sometimes does the animation? Normaly not do it.
Is there a better way of doing it? like using variables?
You should type "spells" into the search engine dude.
I was amazed when I found that there were hundreds of awsome abilities which people are willing to share!
I've seen meat hooks in there too.
Even spells from DotA there!
Well, so far I've taken the "spell book" ability (item) and turned it into a (unit) ability.
Works good so far. I can add and remove working spells at will. (in the editor)
THAT'S the tricky part.
I wan't to be able to add/remove in the game.
e.g. I buy a spell from the shop, rather...
Is there a De-selection event in wich a trigger would react to if ones unit was un-selected?
e.g.
Event - (Unit) is ((de-selected))
Action - Reset Game Camera
Ta
You've never made or seen a multi player RPG? wow..... Its almost just as easy just you have to assign each player and there heroes to variables. Multi RPG's just take a lot longer. The rpg im thinking about entering have 6 player limit. I would send some triggers but im tired. ;)
Give it items sold in object editor.
if that doesnt work then make an ability an attach a trigger saying:
E: unit starts the effect of ability
C: Ability = to <lumber>
A:Player - Give +100 lumber to <owner of casting unit>
Triggers Triggers Triggers. Not shure what your on about but you can make it so when a hero cast an ability the same hero cast the second ability by using triggers. Or if your talking about item abilities such as damage bonuses then one again use triggers saying if the hero has that item and the...