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    Simple Animation Question

    Dont know how to put it in so i'll just write it. Its an Acrolite Model Event: Unit - A unit begins casting an ability Conditions: (Ability being cast) Equal to (Chain Lightning Base) Actions: Animation - Play (casting units)'s Stand Work Gold) Special effect - (N/A) Always has...
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    Simple Animation Question

    Why is it when I use the GUI trigger "Play unit animation" that unit only sometimes does the animation? Normaly not do it. Is there a better way of doing it? like using variables?
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    How do I make a skill similar to the Butchers Meathook?

    Oop's, better answer. You've got, Action: (triggering unit) You want, Action (Casting Unit)
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    How do I make a skill similar to the Butchers Meathook?

    You should type "spells" into the search engine dude. I was amazed when I found that there were hundreds of awsome abilities which people are willing to share! I've seen meat hooks in there too. Even spells from DotA there!
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    Help me make "spell book" an ability?

    Heeeey! Thanks Man! :)
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    Help me make "spell book" an ability?

    Well, so far I've taken the "spell book" ability (item) and turned it into a (unit) ability. Works good so far. I can add and remove working spells at will. (in the editor) THAT'S the tricky part. I wan't to be able to add/remove in the game. e.g. I buy a spell from the shop, rather...
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    De-selection event

    Is there a De-selection event in wich a trigger would react to if ones unit was un-selected? e.g. Event - (Unit) is ((de-selected)) Action - Reset Game Camera Ta
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    Unit abilities into Hero

    yeah just click <hero ability> in object editor and unclick <unit ability> on the specific ability.
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    Permanent Corpses

    its a doodad. "scorched ruins" in the prop section
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    Multi-Player RPG

    You've never made or seen a multi player RPG? wow..... Its almost just as easy just you have to assign each player and there heroes to variables. Multi RPG's just take a lot longer. The rpg im thinking about entering have 6 player limit. I would send some triggers but im tired. ;)
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    Another lumber question..

    Give it items sold in object editor. if that doesnt work then make an ability an attach a trigger saying: E: unit starts the effect of ability C: Ability = to <lumber> A:Player - Give +100 lumber to <owner of casting unit>
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    Changing the Maximum Level of Heroes

    Top of screen in editor: Advance, gameplay constants, hero - maximum level <level> Not only can you get lvl 100 you can get lvl 10000!
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    Removing Attack Ability

    Can't you just change combat 1/2 - attack type = none?
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    Animatin Names

    Yes it does. Thats what I do every time.
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    Abilities

    Triggers Triggers Triggers. Not shure what your on about but you can make it so when a hero cast an ability the same hero cast the second ability by using triggers. Or if your talking about item abilities such as damage bonuses then one again use triggers saying if the hero has that item and the...
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    seriously... what is Combat Attack - 2 used for ?

    Take the aclachemist for exsample. or the siege engine. They can attack land and air and each attack has a sepperate missle art.
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    Abilities Contest

    I think you may have missed my quote correction. when I chaned "can use jass" to "can't use Jass"
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    Abilities Contest

    I mean the only reason rayquaza218 woulden't want people making abilities in jass would be because he can't use jass and he wants to use the abilities in some of his maps. I'm not saying that rayquaza218 does want to do that. I'm just saying that Jass abilities should be entered.
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    Random sound

    When in the trigger editor press Ctr-b to get into the variable editor. And creat a variable for sound and click the array box and set the number of arrays to how many sounds you want. Then in one of your mpas old triggers that uses the event "Map initialization" or "time elapst = 0 - 1 or so"...
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    Abilities Contest

    "can't use jass"
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