I'm not sure why revive unit doesn't work. You probably need to make it revivable somehow.
You can use behaviour of type buff. In the modification field under the combat tab look for
Death Response. Set it to 1 and then make it so the unit is revived.
In the trigger editor you just need to...
For a begginer it is hard to understand this stuff, but you should check the upgrade combat shields.
There is an Upgrade+ fields... or tab, depends on your editor's look. Check out upgrade - effects.
In there are dispalyed the changes to the unit this upgrade does.
The upgrade changes the...
Done. I published the map under the name Banel Lord Test. Probably European server only.
I've uploaded the map at 4shared.com as well
EDIT:
Of course there are some dumb ass bugs I'll probably fix tomorrow.
SOLVED
Could someone point me to where I can set the broodlord price in minerals and vespine.
I was struggling with the editor for about an hour now and I just can't find it.
I noticed that if I set a cost to the corruptor's ability that morphs it into broodlord
then the price of the broodlord...
Your map most likely uses 4 Data Sources: Core.SC2Mod, Liberty.SC2Mod, LibertyMilty.SC2Mod and your map's local.
Now if you have the button "Display All Object Sources" on the right of the dropbox pushed, than you will see the objects
from all the data sources and since Blizzard have most of the...
I don't think that this unit should be hero with leveling and stuff. Heroes are for RPG like maps
with other heroes and stuff. I'll try and make it so Brood Lord can mutate into Banel Lord and
shoot normal banelings.
It will have upgrade that will increase the baneling production to 2 of a time...
You can't remove the blizzard made objects. Notice that when you make a change to an object
2 object appear, one in blue and one in green. The blue one is the blizzard created object that
cannot be changed and the other one is the duplicate of the blizzard created object with the
changes you...
You must understand that people here don't like to create stuff for other players, but rather help
them create it by answering questions or something like that.
You're in luck thought...
I like the idea of the unit and will try to create it.
The problem is I haven't opened the editor in a...
I'm not sure that there is a build-in function that detects if an ability is on cooldown, but here is what you can do:
You can create a trigger that detects when an ability is cast and then as you know the cooldown of the ability
start a timer and if the timer expired the ability has cooled...
Because you have to convert the divisor from % to ratio. That's why in the formula there is 100/(100+X).
And you must add 100 to X because it is +500% increased attack speed which means that the unit's attack speed becomes 600%
of it's original so you actually need to divide by 6 to get the...
The attack speed is calculated like this:
A - attack speed
N - New attack speed
X - % increased attack speed
N = A*100/(X+100)
I tested it with gloves of speed and if I put 2 or more of them the formula is the same but the attack speed is summed
X1, X2 .. XN - % attack speed increase from...
There is a function Unit Type Classification Check. If you set your unit classification to Hero in the Data Editor
this function should do the trick for you.