Recent content by eXirrah

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    Revive hero with experience?

    I'm not sure why revive unit doesn't work. You probably need to make it revivable somehow. You can use behaviour of type buff. In the modification field under the combat tab look for Death Response. Set it to 1 and then make it so the unit is revived. In the trigger editor you just need to...
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    Custom Unit's - Marine with Shield

    For a begginer it is hard to understand this stuff, but you should check the upgrade combat shields. There is an Upgrade+ fields... or tab, depends on your editor's look. Check out upgrade - effects. In there are dispalyed the changes to the unit this upgrade does. The upgrade changes the...
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    Custom Unit Request: Banel Lord

    Done. I published the map under the name Banel Lord Test. Probably European server only. I've uploaded the map at 4shared.com as well EDIT: Of course there are some dumb ass bugs I'll probably fix tomorrow.
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    How to set morping units cost

    SOLVED Could someone point me to where I can set the broodlord price in minerals and vespine. I was struggling with the editor for about an hour now and I just can't find it. I noticed that if I set a cost to the corruptor's ability that morphs it into broodlord then the price of the broodlord...
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    Restore Units to previous states?

    Your map most likely uses 4 Data Sources: Core.SC2Mod, Liberty.SC2Mod, LibertyMilty.SC2Mod and your map's local. Now if you have the button "Display All Object Sources" on the right of the dropbox pushed, than you will see the objects from all the data sources and since Blizzard have most of the...
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    Custom Unit Request: Banel Lord

    I don't think that this unit should be hero with leveling and stuff. Heroes are for RPG like maps with other heroes and stuff. I'll try and make it so Brood Lord can mutate into Banel Lord and shoot normal banelings. It will have upgrade that will increase the baneling production to 2 of a time...
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    Restore Units to previous states?

    You can't remove the blizzard made objects. Notice that when you make a change to an object 2 object appear, one in blue and one in green. The blue one is the blizzard created object that cannot be changed and the other one is the duplicate of the blizzard created object with the changes you...
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    Coming back to Map-making

    Check this tutorial... In it are explained the basics of unit making in sc2 editor
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    Custom Unit Request: Banel Lord

    You must understand that people here don't like to create stuff for other players, but rather help them create it by answering questions or something like that. You're in luck thought... I like the idea of the unit and will try to create it. The problem is I haven't opened the editor in a...
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    Question on Ability Cooldown

    I'm not sure that there is a build-in function that detects if an ability is on cooldown, but here is what you can do: You can create a trigger that detects when an ability is cast and then as you know the cooldown of the ability start a timer and if the timer expired the ability has cooled...
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    transmissions with talking portraits ? (Facial animation)

    What are you talking about. If you have something to to say,just say it. bringin up this old topic just to joke is not cool man.
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    face Angle (Instantly) or don't turn at all ?

    Did you tried setting the unit's move speed to 0 and triggering the movement
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    Attack Speed

    Because you have to convert the divisor from % to ratio. That's why in the formula there is 100/(100+X). And you must add 100 to X because it is +500% increased attack speed which means that the unit's attack speed becomes 600% of it's original so you actually need to divide by 6 to get the...
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    Attack Speed

    The attack speed is calculated like this: A - attack speed N - New attack speed X - % increased attack speed N = A*100/(X+100) I tested it with gloves of speed and if I put 2 or more of them the formula is the same but the attack speed is summed X1, X2 .. XN - % attack speed increase from...
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    Unit Type

    There is a function Unit Type Classification Check. If you set your unit classification to Hero in the Data Editor this function should do the trick for you.
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