Recent content by Exogenesis

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    Unit Spawn Help

    I know what a trigger is.... If I would use 2 separate triggers, then that would mean I would have to make a whole bunch of triggers per unit group. Using your first trigger I would have to spawn all of the units in the map. Then I would have to make alike a ton of new triggers for each unit...
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    Unit Spawn Help

    Aight so I added another event within that trigger: Events Map initialization Actions Unit - Create 3 Gnoll for Neutral Hostile at (Center of Region 021 <gen>) facing Default building facing degrees Unit - Set Rally-Point for (Last created unit) to (Position of (Last created...
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    Unit Spawn Help

    Guys I'm planning to add other units to this trigger. Like Events Map initialization Conditions Actions Unit - Create 3 Gnoll for Neutral Hostile at (Center of Region 021 <gen>) facing Default building facing degrees Unit - Set Rally-Point for (Last created unit) to (Position of...
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    Unit Spawn Help

    Events Map initialization Conditions Actions Unit - Create 3 Gnoll for Neutral Hostile at (Center of Region 021 <gen>) facing Default building facing degrees Unit - Set Rally-Point for (Last created unit) to (Position of (Last created unit)) If (All Conditions are True)...
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    Bladestorm help

    Unit Group - Pick every unit in (Units in (Region centered at (Position of (Triggering unit)) with size (300.00, 300.00)) owned by Neutral Hostile) and do (Actions) Loop - Actions Unit - Cause (Triggering unit) to damage (Picked unit), dealing 1000000.00 damage of attack type...
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    Bladestorm help

    Events Unit - A unit Begins channeling an ability Conditions (Ability being cast) Equal to Bladestorm Actions Unit - Cause (Triggering unit) to damage circular area after 0.00 seconds of radius 500.00 at (Position of (Triggering unit)), dealing 100000.00 damage of attack type...
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    Chain lightning deals percentage of life help

    Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Chain Lightning Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (VariableUnit has buff Damaged ) Equal to True...
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    Help with windwalk?

    When I try to make the condition a buff it just gives me "value equal to value." What do I do with that? I mean I can't set windwalk equal to windwalk.....
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    Help with windwalk?

    Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Ghost Strike Actions Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing ((Real((Agility of (Triggering unit) (Include bonuses)))) x 2.00) damage...
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    Help with windwalk?

    Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Ghost Strike Actions Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing ((Real((Agility of (Triggering unit) (Include bonuses)))) x 2.00) damage...
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    Attack modifier trigger

    Uhhh... whats a hastable.... and how do you make one.....
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    My map went bad help!!

    Yep did exactly what you did. Took me a dam while but got the job done. Thanks a lot.
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    My map went bad help!!

    I've also tried this: Made two copies of the map. Had one map delete all the triggers. But when I went to open the map without triggers it still had that same error....
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    My map went bad help!!

    Yea I tried using JASS... sitll no go
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    My map went bad help!!

    What do you mean by that? I mean I've exported the triggers just in case....
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