I know what a trigger is....
If I would use 2 separate triggers, then that would mean I would have to make a whole bunch of triggers per unit group.
Using your first trigger I would have to spawn all of the units in the map. Then I would have to make alike a ton of new triggers for each unit...
Aight so I added another event within that trigger:
Events
Map initialization
Actions
Unit - Create 3 Gnoll for Neutral Hostile at (Center of Region 021 <gen>) facing Default building facing degrees
Unit - Set Rally-Point for (Last created unit) to (Position of (Last created...
Guys I'm planning to add other units to this trigger. Like
Events
Map initialization
Conditions
Actions
Unit - Create 3 Gnoll for Neutral Hostile at (Center of Region 021 <gen>) facing Default building facing degrees
Unit - Set Rally-Point for (Last created unit) to (Position of...
Events
Map initialization
Conditions
Actions
Unit - Create 3 Gnoll for Neutral Hostile at (Center of Region 021 <gen>) facing Default building facing degrees
Unit - Set Rally-Point for (Last created unit) to (Position of (Last created unit))
If (All Conditions are True)...
Unit Group - Pick every unit in (Units in (Region centered at (Position of (Triggering unit)) with size (300.00, 300.00)) owned by Neutral Hostile) and do (Actions)
Loop - Actions
Unit - Cause (Triggering unit) to damage (Picked unit), dealing 1000000.00 damage of attack type...
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Bladestorm
Actions
Unit - Cause (Triggering unit) to damage circular area after 0.00 seconds of radius 500.00 at (Position of (Triggering unit)), dealing 100000.00 damage of attack type...
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Chain Lightning
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(VariableUnit has buff Damaged ) Equal to True...
When I try to make the condition a buff it just gives me "value equal to value." What do I do with that? I mean I can't set windwalk equal to windwalk.....
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Ghost Strike
Actions
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing ((Real((Agility of (Triggering unit) (Include bonuses)))) x 2.00) damage...
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Ghost Strike
Actions
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing ((Real((Agility of (Triggering unit) (Include bonuses)))) x 2.00) damage...
I've also tried this:
Made two copies of the map. Had one map delete all the triggers. But when I went to open the map without triggers it still had that same error....