Exogenesis
New Member
- Reaction score
- 0
Trigger:
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Ghost Strike
- Actions
- Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing ((Real((Agility of (Triggering unit) (Include bonuses)))) x 2.00) damage of attack type Spells and damage type Normal
Trying to make it so that when I attack a unit under windwalk I will deal bonus agi.
Not workin tho....
some help?