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I didnt slap you, i high 5'd your face., Male, from (none):Target Point

working on Unsung Heroes (my custom hero aos map for sc2) Jun 26, 2012

GFreak45 was last seen:
Sep 19, 2017
    1. GFreak45
      working on Unsung Heroes (my custom hero aos map for sc2)
    2. KaerfNomekop
      Why aren't you editing your posts?
      1. GFreak45
        hmm? you mean in the conversation? because its not a thread
        Jun 6, 2012
      2. KaerfNomekop
        No, I mean on a bunch of threads in general.
        Jun 7, 2012
      3. GFreak45
        I have been editing my posts, sometimes i post again to inform the helpee that i changed my post, since edits dont do that
        Jun 7, 2012
    3. Whitesock
      Hey if you want to play LoL it's probably easier to reach me via steam. Search for if you have it. Screen name should be Whitesock!
      1. GFreak45
        will do, ill add you when i get home tonight
        Jun 4, 2012
    4. GFreak45
      promoting a LoL forum and a C++ forum
    5. GFreak45
      At work. Makin them dolla bills.
    6. luorax
      Nah, no downloadable version is ready yet; it's simply an update, demonstrating the already-implemented systems. A "Progress" thing was added tho'.
    7. luorax
    8. Nestharus
      not in JASS no
    9. luorax
      Well, my map has a Full Screen UI hero selection, advanced tooltips, advanced hero health bars (check the pic I linked in the Havoc thread, that shows one of them; both teams have different HP bar textures and the other side has a custom UI) It has QWERDC (D stands for leveling up the passive, C switches the mutltiboard to the stat board). Not to mention the shop system, which is superior to all the released shop systems I know about.

      However where the map shines are the heroes, items and mechanisms. It has slow/haste stacking, dozens of hero mechanisms, custom resource based heroes (for instance Kassar uses Bones, Sirion uses Radiance points, etc. They all have custom colors on the health bars.) and many more things (I don't want to keep writing them down; the list would be too long, plus I don't want to reveal too much yet :P)

      Well, VM's has a character limit of 1000, so I'll continue my post below:
    10. luorax
      Part 2:
      I'll open a thread for it once we got more items (we've 24 heroes ATM; they're all Tier 1 items, common items that are used in recipes. Once we get some more items so that I can demonstrate the recipe engine with pictures, I'll make it).

      Oh, and the terrain; it's made by my friend. I think it's also very OP, I'm so glad that I found him.
    11. luorax
      "i rarely get REALLY excited about maps in progress, but this one looks like it could kick dota out finally, once its completed of course "
      Then wait till I post my project :)
    12. Kike
      Hey GFreak! :D How was your xmas? XD
    13. UndeadDragon
      I have moved your post about league placement from the tournament sign up to the chit chat thread, because it felt too off topic in the tournament one :P
    14. Ishida
    15. Kike
      realy? lol but it's ok man, don't worry... be happy XD sometimes I have some good Ideas like these, but this ultimate is "half mine" have you ever whatched the wrath of the lich king trailer? when I rewatched the summon of the massive wyrm I said to myself... (what a wonderfull word XD) I need to try it right now! but I couldn't --' so, I'm very glad I could find help here :D thx GFreak!
    16. Kike
      lol, I was just kinding man, I know, you guys that work with computer(does you? lol) work like slaves! :s (no ofences) relax! when you finish it you show me :) (don't put my little request as a priority, just have fun and a nice christimas :D) you only use jass? hard progamer lol sorry for too many requests, I'm a creative child XD if you want a little help with ideas... it is the unique thing I do "well" --' marry xmas! XD
    17. Kike
      Hey GFreak! You said for me that you were doing something nice for my undead spells request.... what is it? XD
    18. skyblader
      The triggers are too long to post..

      Edit: I sent you as private message instead.
    19. skyblader
      Alright. I've removed comments to make it shorter.

      Integer AllocatedIndex
      Boolean CheckAliveBool
      Real Array Counter
      Integer LastRecycled
      String LBColour
      Integer Array LBLength
      Integer Array LBLengthRemaining
      String LBPiece
      Integer LBSize
      String Array LBString
      Integer Array LBTotalLength
      Unit Array LBUnit
      Integer ListCount
      Integer ListSize
      Integer Array Next
      Integer Array Previous
      Integer Array RecycleList
      Integer Array TempInt


      LB Initialization
      Map initialization
      Set CheckAliveBool = True
      Set LBColour = |c00000000
      Set LBSize = 10
      For each (Integer A) from 1 to LBSize, do (Actions)
      Loop - Actions
      Set LBPiece = (LBPiece + ')
    20. skyblader
      Alright. So I managed to make it work... But it's extremely glitchy and I hoped you'd help me with that. At the moment, it works pretty alright, except for some problems here and there, but we'll touch on it later if you're still helping. Right now, the recycle list isn't working properly and any 2 instances of the cast bar just increases the list size. For example the list size is 3. If I create a castbar, the size is still 3. However if I create another castbar while that castbar is running, the list size becomes 4. Up till a point of time, any cast bar just increases the list size by 1. I think I'll post my map to make it easier.
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  • About

    Home Page:
    (none):Target Point
    Business Loan Sales
    Close to attaining certification in C++, after I get my bachelor's in computer science I plan to pursue an MBA.

    In the meantime I sell Insurance and Financial Services for State Farm.