GFreak45
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  • Why aren't you editing your posts?
    GFreak45
    GFreak45
    hmm? you mean in the conversation? because its not a thread
    KaerfNomekop
    KaerfNomekop
    No, I mean on a bunch of threads in general.
    GFreak45
    GFreak45
    I have been editing my posts, sometimes i post again to inform the helpee that i changed my post, since edits dont do that
    Hey if you want to play LoL it's probably easier to reach me via steam. Search for whitesock1@gmail.com if you have it. Screen name should be Whitesock!
    GFreak45
    GFreak45
    will do, ill add you when i get home tonight
    Nah, no downloadable version is ready yet; it's simply an update, demonstrating the already-implemented systems. A "Progress" thing was added tho'.
    Well, my map has a Full Screen UI hero selection, advanced tooltips, advanced hero health bars (check the pic I linked in the Havoc thread, that shows one of them; both teams have different HP bar textures and the other side has a custom UI) It has QWERDC (D stands for leveling up the passive, C switches the mutltiboard to the stat board). Not to mention the shop system, which is superior to all the released shop systems I know about.

    However where the map shines are the heroes, items and mechanisms. It has slow/haste stacking, dozens of hero mechanisms, custom resource based heroes (for instance Kassar uses Bones, Sirion uses Radiance points, etc. They all have custom colors on the health bars.) and many more things (I don't want to keep writing them down; the list would be too long, plus I don't want to reveal too much yet :p)

    Well, VM's has a character limit of 1000, so I'll continue my post below:
    Part 2:
    I'll open a thread for it once we got more items (we've 24 heroes ATM; they're all Tier 1 items, common items that are used in recipes. Once we get some more items so that I can demonstrate the recipe engine with pictures, I'll make it).

    Oh, and the terrain; it's made by my friend. I think it's also very OP, I'm so glad that I found him.
    "i rarely get REALLY excited about maps in progress, but this one looks like it could kick dota out finally, once its completed of course "
    Then wait till I post my project :)
    I have moved your post about league placement from the tournament sign up to the chit chat thread, because it felt too off topic in the tournament one :p
    realy? lol but it's ok man, don't worry... be happy XD sometimes I have some good Ideas like these, but this ultimate is "half mine" have you ever whatched the wrath of the lich king trailer? when I rewatched the summon of the massive wyrm I said to myself... (what a wonderfull word XD) I need to try it right now! but I couldn't --' so, I'm very glad I could find help here :D thx GFreak!
    lol, I was just kinding man, I know, you guys that work with computer(does you? lol) work like slaves! :s (no ofences) relax! when you finish it you show me :) (don't put my little request as a priority, just have fun and a nice christimas :D) you only use jass? hard progamer lol sorry for too many requests, I'm a creative child XD if you want a little help with ideas... it is the unique thing I do "well" --' marry xmas! XD
    Hey GFreak! You said for me that you were doing something nice for my undead spells request.... what is it? XD
    Alright. I've removed comments to make it shorter.

    Variables:
    Integer AllocatedIndex
    Boolean CheckAliveBool
    Real Array Counter
    Integer LastRecycled
    String LBColour
    Integer Array LBLength
    Integer Array LBLengthRemaining
    String LBPiece
    Integer LBSize
    String Array LBString
    Integer Array LBTotalLength
    Unit Array LBUnit
    Integer ListCount
    Integer ListSize
    Integer Array Next
    Integer Array Previous
    Integer Array RecycleList
    Integer Array TempInt

    Trigger:
    • LB Initialization
      • Events
        • Map initialization
      • Conditions
      • Actions
        • Set CheckAliveBool = True
        • Set LBColour = |c00000000
        • Set LBSize = 10
        • For each (Integer A) from 1 to LBSize, do (Actions)
          • Loop - Actions
            • Set LBPiece = (LBPiece + ')
    Alright. So I managed to make it work... But it's extremely glitchy and I hoped you'd help me with that. At the moment, it works pretty alright, except for some problems here and there, but we'll touch on it later if you're still helping. Right now, the recycle list isn't working properly and any 2 instances of the cast bar just increases the list size. For example the list size is 3. If I create a castbar, the size is still 3. However if I create another castbar while that castbar is running, the list size becomes 4. Up till a point of time, any cast bar just increases the list size by 1. I think I'll post my map to make it easier. http://ff06d06.filefactory.com/dl/f/c0a1040//b/2/h/739e4fd9cf22ae6d8a60e078/m/340130e26386fe0a6693f2d843da0b81/n/Loading_Bar_in_GUI_3.w3x
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