Nestharus
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  • Hey this is regarding that post refering to x == 0 issues
    couldnt you do a boolean check on it? cuz isnt 0 = false and 1 = true?
    so: [ljass]if not x then[/ljass]
    Have you fixed the QSort already?
    Another Q
    I read somewhere that QuickSort is good for sorting lists for the first time, but after that MergeSort outspeeds it. Is this true?
    Nes your QSortI is broken, please fix it. I was trying to add a compare method and continued to fail, then tested it without my modding and it turned out to be failing big time >.>
    How about a timer that starts at initialization and never stops, when a timer it's created check the main timer's elapsed time and when does the new timer expire considering the main timer (like a time stamp), then sort them through a binary heap?
    Finally found the bug, It seems that units in my TD are DEINDEXED the second they enter the map, why? because they're instantly ordered to move to a location and they don't have the index ability yet, causing them to be deindexed. Another bug i found is because WorldBounds is bugged, looks like if the unit touches the border of the map it's deidexed and it shouldn't. Please fix thse weird bugs
    i JUST copied them from the webpage. Also checked the code and nothing seemed to be wrong with it. However there seems to be an issue regarding the "e" unit array in the unit indexer because some of my tests indicate that targetId returns an integer, but when i try to get an unit from that value it returns null.
    With [ljass]GetUnitById(DamageEvent.target)[/ljass] i hope you mean [ljass]GetUnitById(DamageEvent.targetId)[/ljass] which is basically what the operator returns. And yes, in my triggers DamageEvent.source returns an unit, but DamageEvent.target is null.

    I'll PM you my code

    In the version of unit indexer GetUnitId was commented, just downloaded it again from the webpage. Still using GetUnitUserData should be better

    EDIT: the weird thing is that targetId does return an integer, but GetUnitById(targetId) returns null
    So i decided to delete AIDS, Damage and Event (J4L libraries) from my map and replace them with yours.
    You should probaly fix the API in your Damage library from EVENT to ANY (in the post you submitted not the trigger)
    You should also mention that you commented the GetUnitId function from you UnitIndexer because users are meant to call GetUnitUserData directly

    EDIT: your damage library seems to not be returning the DamageEvent.target unit when the trigger fires. Why?
    Ok got it working now, i think that the LUA_FILE_HEADER from the quickstart tutorial is outdated.

    On a side note, i can't use your libraries now because you stole other library's names. For instance, you have your own "event" library different from J4L's, but if i replace his with yours then i can't use J4L's Damage system.
    Hm so i tried to install LUA into my map but returns an error with the ObjectMerger external block, plus, my luajass.myMap.j text file is EMPTY, why?
    This is the log from the grimex.txt file

    currentobjecttype
    setobjecttype abilities
    generateid Adef
    objectexists A!!!
    createobject A!!!
    makechange 0 anam
    makechange 0 ansf
    makechange 0 aart
    makechange 0 arac
    C:\DOCUME~1\UserName\LOCALS~1\Temp\V2CD9.tmp.lua:46: attempt to index global 'file' (a nil value)
    1 loop and 2 nested loops, that's just insane, i can't do it.
    The only thing i've done so far is put the compared values at the end of the linked list. Beyond that i don't know what else to do
    Great! the system surpasses all expectations then, it's ready for submission. Btw i'm completly lost on those algorithms you linked me, i can barely decipher the programming language they're using.
    Ok... at the very top of the heap, the root, the very first node you access... that's the biggest/smallest value >.>.

    It's O(1) access. It's like always being assured that the first node in a linked list is going to be the smallest or biggest values.
    i've been reading the lecture about heaps, it's very interesting, but there's one algorithm that i just don't get: the Heap-Max-Extract algorithm, it's not explained graphically anywhere
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  • Blackveiled Blackveiled:
    count on it then cause you don't live that far from me hah
  • The Helper The Helper:
    really that is cool!
  • The Helper The Helper:
    Hey Tom I added a new Weird tag to the News Prefixes
  • The Helper The Helper:
    What is up Blackveiled?
  • Blackveiled Blackveiled:
    Chillin', lurkin'. :D
  • The Helper The Helper:
    I am working on a bunch of site projects right now doing a bunch of behind the scenes stuff and trying to clean up some stuff that I let slide when I got lazy with the site for a few years...
  • The Helper The Helper:
    Are you in Houston Blackveiled or just in Texas?
  • Blackveiled Blackveiled:
    Houston
  • Blackveiled Blackveiled:
    I've been living here since 2014.
  • The Helper The Helper:
    OK banlord we need to get together soon! The only other member of the site I know in Houston is XXX Conan
  • The Helper The Helper:
    and he does not want none lol
  • The Helper The Helper:
    he put up a picture of his mom one time and she was HOT!
  • The Helper The Helper:
    I wish we still had that
  • Blackveiled Blackveiled:
    Lmao you scared him off I see.
  • The Helper The Helper:
    he will be back
  • The Helper The Helper:
    Conan was like 12 when he started here
  • The Helper The Helper:
    I literally think I was his male role model
  • Blackveiled Blackveiled:
    Yeah I was 12 when I started here as well.
  • The Helper The Helper:
    you guys were just kids
  • The Helper The Helper:
    I was in my 30s when i got the Blizzard MVP
  • The Helper The Helper:
    I am 53
  • Wizard Wizard:
    Happy Birthday!
  • The Helper The Helper:
    not my birthday
  • The Helper The Helper:
    but thanks lol
  • Blackveiled Blackveiled:
    and I'll be 30 in January lmao

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