Nestharus
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  • Hey this is regarding that post refering to x == 0 issues
    couldnt you do a boolean check on it? cuz isnt 0 = false and 1 = true?
    so: [ljass]if not x then[/ljass]
    Have you fixed the QSort already?
    Another Q
    I read somewhere that QuickSort is good for sorting lists for the first time, but after that MergeSort outspeeds it. Is this true?
    Nes your QSortI is broken, please fix it. I was trying to add a compare method and continued to fail, then tested it without my modding and it turned out to be failing big time >.>
    How about a timer that starts at initialization and never stops, when a timer it's created check the main timer's elapsed time and when does the new timer expire considering the main timer (like a time stamp), then sort them through a binary heap?
    Finally found the bug, It seems that units in my TD are DEINDEXED the second they enter the map, why? because they're instantly ordered to move to a location and they don't have the index ability yet, causing them to be deindexed. Another bug i found is because WorldBounds is bugged, looks like if the unit touches the border of the map it's deidexed and it shouldn't. Please fix thse weird bugs
    i JUST copied them from the webpage. Also checked the code and nothing seemed to be wrong with it. However there seems to be an issue regarding the "e" unit array in the unit indexer because some of my tests indicate that targetId returns an integer, but when i try to get an unit from that value it returns null.
    With [ljass]GetUnitById(DamageEvent.target)[/ljass] i hope you mean [ljass]GetUnitById(DamageEvent.targetId)[/ljass] which is basically what the operator returns. And yes, in my triggers DamageEvent.source returns an unit, but DamageEvent.target is null.

    I'll PM you my code

    In the version of unit indexer GetUnitId was commented, just downloaded it again from the webpage. Still using GetUnitUserData should be better

    EDIT: the weird thing is that targetId does return an integer, but GetUnitById(targetId) returns null
    So i decided to delete AIDS, Damage and Event (J4L libraries) from my map and replace them with yours.
    You should probaly fix the API in your Damage library from EVENT to ANY (in the post you submitted not the trigger)
    You should also mention that you commented the GetUnitId function from you UnitIndexer because users are meant to call GetUnitUserData directly

    EDIT: your damage library seems to not be returning the DamageEvent.target unit when the trigger fires. Why?
    Ok got it working now, i think that the LUA_FILE_HEADER from the quickstart tutorial is outdated.

    On a side note, i can't use your libraries now because you stole other library's names. For instance, you have your own "event" library different from J4L's, but if i replace his with yours then i can't use J4L's Damage system.
    Hm so i tried to install LUA into my map but returns an error with the ObjectMerger external block, plus, my luajass.myMap.j text file is EMPTY, why?
    This is the log from the grimex.txt file

    currentobjecttype
    setobjecttype abilities
    generateid Adef
    objectexists A!!!
    createobject A!!!
    makechange 0 anam
    makechange 0 ansf
    makechange 0 aart
    makechange 0 arac
    C:\DOCUME~1\UserName\LOCALS~1\Temp\V2CD9.tmp.lua:46: attempt to index global 'file' (a nil value)
    1 loop and 2 nested loops, that's just insane, i can't do it.
    The only thing i've done so far is put the compared values at the end of the linked list. Beyond that i don't know what else to do
    Great! the system surpasses all expectations then, it's ready for submission. Btw i'm completly lost on those algorithms you linked me, i can barely decipher the programming language they're using.
    Ok... at the very top of the heap, the root, the very first node you access... that's the biggest/smallest value >.>.

    It's O(1) access. It's like always being assured that the first node in a linked list is going to be the smallest or biggest values.
    i've been reading the lecture about heaps, it's very interesting, but there's one algorithm that i just don't get: the Heap-Max-Extract algorithm, it's not explained graphically anywhere
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  • tom_mai78101 tom_mai78101:
    Starting this upcoming Thursday, I will be in Japan for 10 days.
  • tom_mai78101 tom_mai78101:
    Thursday - Friday will be my Japan arrival flight. 9 days later, on a Sunday, will be my return departure flight.
    +2
  • The Helper The Helper:
    Hope you have safe travels my friend!
    +1
  • vypur85 vypur85:
    Wow spring time in Japan is awesome. Enjoy!
  • The Helper The Helper:
    Hopefully it will be more pleasure than work
  • vypur85 vypur85:
    Recently tried out ChatGPT about WE triggering. Wow it's capable of giving a somewhat legitimate response.
  • The Helper The Helper:
    I am sure it has read all the info on the forums here
  • The Helper The Helper:
    i think triggering is just scripting and chatgpt is real good at code
  • vypur85 vypur85:
    Yeah I suppose so. It's interesting how it can explain in so much detail.
  • vypur85 vypur85:
    But yet it won't work.
  • The Helper The Helper:
    it does a bad ass job doing excel vba code it has leveled me up at my job when I deal with excel that is for sure
  • vypur85 vypur85:
    Nice! I love Excel coding as well. Has always been using Google to help me. Maybe I'll use ChatGPT next time when I need it.
  • The Helper The Helper:
    yeah whatever it puts out even if it is not perfect I can fix it and the latest version of chatgpt can create websites from pictures it will not be long until it can do that with almost all the tools
    +1
  • The Helper The Helper:
    These new Chat AI programs are going to change everything everyone better Buckle the Fuck Up!
  • The Helper The Helper:
    oh and Happy Tuesday Evening! :)
    +1
  • jonas jonas:
    Im worried they'll change things for worse
  • jonas jonas:
    A lot more low quality content, a lot more half-baked stuff.
  • jonas jonas:
    If you're good enough to spot the mistakes of the answers you don't need it in the first place. If you aren't good enough, you're gonna rely on some half-correct stuff
  • The Helper The Helper:
    the earlier AI is and has been used extensively for publishing news and other content for a while now
  • jonas jonas:
    I used to be active on quora, it's now flooded with extremely similar, superficial answers that often miss the point of the question
  • N NJJ:
    hi
  • N NJJ:
    Hello, gathering all my old accounts… :)
    +1
  • The Helper The Helper:
    by all means gather it all up!

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