Time Bomb 0
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Time Bomb
Actions
Set time_caster = (Casting unit)
Set time_target = (Target unit of ability being cast)
Set time_level = (Level of Time...
Time Bomb 0
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Time Bomb
Actions
Set time_caster = (Casting unit)
Set time_target = (Target unit of ability being cast)
Set time_level = (Level...
Ok. I am pissed off. I want to make a spell [based on pocket factory] that creates a pocket factory and deals dot in area. the factory will decrease closes enemies' damage with -10% per sec until it reach the cap of -60% dmg.
I tried to make the triggers about 3-4 times. And everything is ~ok...
Nope. The first time i cast this it is ok, the next time the dummies don't move the attack animation doesnot play
..damnit
This is a magic for my test map so GUI is not necessary.
Shadow 0
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Shadow Blast
Actions
Set shadow_unit = (Casting unit)
Animation - Play shadow_unit's attack animation
Animation - Change shadow_unit's...
Volley 0
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Volley of Spears
Actions
Set volley_current = 0
Set volley_number = (6 + (2 x (Level of Volley of Spears for volley_caster)))
Set...
Nothing happened before.
Now the first trigger creates loop and the second trigger is removed.
The problems are:
The VolleyDummy does not spawn infront of the caster
The VolleyDummy does not attack random point within 200 AoE of VolleyPoint It attack-grounds always the VolleyPoint. Overall...