Recent content by feelthless

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    Detect closest unit

    Thanks very much! +rep
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    Detect closest unit

    Is there a way to detect the closest unit. GUI pls. Thank you in advance =)
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    Triggers doesnt work

    Time Bomb 0 Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Time Bomb Actions Set time_caster = (Casting unit) Set time_target = (Target unit of ability being cast) Set time_level = (Level of Time...
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    Triggers doesnt work

    still doesnt work
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    Triggers doesnt work

    Time Bomb 0 Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Time Bomb Actions Set time_caster = (Casting unit) Set time_target = (Target unit of ability being cast) Set time_level = (Level...
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    Lightnings

    can you make a lightning with triggers that has height?
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    PLEASE Make triggers for me

    Ok. I am pissed off. I want to make a spell [based on pocket factory] that creates a pocket factory and deals dot in area. the factory will decrease closes enemies' damage with -10% per sec until it reach the cap of -60% dmg. I tried to make the triggers about 3-4 times. And everything is ~ok...
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    Spell only works once

    Nope. The first time i cast this it is ok, the next time the dummies don't move the attack animation doesnot play ..damnit This is a magic for my test map so GUI is not necessary.
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    Spell only works once

    So..how can i fix it :?
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    Spell only works once

    Shadow 0 Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Shadow Blast Actions Set shadow_unit = (Casting unit) Animation - Play shadow_unit's attack animation Animation - Change shadow_unit's...
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    Problem with triggers

    nah i doesn't work :|
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    Problem with triggers

    hm..i though about this..let's check what will happen..
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    Problem with triggers

    Volley 0 Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Volley of Spears Actions Set volley_current = 0 Set volley_number = (6 + (2 x (Level of Volley of Spears for volley_caster))) Set...
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    Need help

    Nothing happened before. Now the first trigger creates loop and the second trigger is removed. The problems are: The VolleyDummy does not spawn infront of the caster The VolleyDummy does not attack random point within 200 AoE of VolleyPoint It attack-grounds always the VolleyPoint. Overall...
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    Need help

    delete this pls
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