Time Bomb 0
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Time Bomb
Actions
Set time_caster = (Casting unit)
Set time_target = (Target unit of ability being cast)
Set time_level = (Level of Time...
Time Bomb 0
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Time Bomb
Actions
Set time_caster = (Casting unit)
Set time_target = (Target unit of ability being cast)
Set time_level = (Level...
Ok. I am pissed off. I want to make a spell [based on pocket factory] that creates a pocket factory and deals dot in area. the factory will decrease closes enemies' damage with -10% per sec until it reach the cap of -60% dmg.
I tried to make the triggers about 3-4 times. And everything is ~ok...
Nope. The first time i cast this it is ok, the next time the dummies don't move the attack animation doesnot play
..damnit
This is a magic for my test map so GUI is not necessary.
Shadow 0
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Shadow Blast
Actions
Set shadow_unit = (Casting unit)
Animation - Play shadow_unit's attack animation
Animation - Change shadow_unit's...
Volley 0
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Volley of Spears
Actions
Set volley_current = 0
Set volley_number = (6 + (2 x (Level of Volley of Spears for volley_caster)))
Set...
Nothing happened before.
Now the first trigger creates loop and the second trigger is removed.
The problems are:
The VolleyDummy does not spawn infront of the caster
The VolleyDummy does not attack random point within 200 AoE of VolleyPoint It attack-grounds always the VolleyPoint. Overall...
hm...i think you are right..any ideas how to make it works with already in map units...maybe check every second if there is any unit in map that is not in EveryUnit unit group and add it to the group....any ideas?
hi guys. currently i try to make triggers that creates a floating text above damaged unit but it doesnt work. pls help me out. here's the trigger
Damage 0
Events
Unit - A unit enters (Playable map area)
Conditions
Actions
Unit Group - Add (Triggering unit) to...
Make an ability with base ability - Inner Fire
remove the requierments, set the buff duration to 0.01 and targets allowed - allies. Then create a trigger - when the hero cast this ability set hero's mana to <mana of casting unit + 0.15(for example)x life of target unit of ability being cast...