Recent content by Firedrake222

  1. Firedrake222

    RPG Downcast: Zombie Survival/Rpg Elements

    Thanks for testing it. Yeah, I though some of those areas looked a bit strange. I'll go back and change them around. Thanks, never looked at Countdown Timers before. Would something like this work ok? Events Unit- Acquires an Item Conditions And - All...
  2. Firedrake222

    RPG Downcast: Zombie Survival/Rpg Elements

    Thanks for the review R3TRO! (Where did all that cash and xp come from in the picture? :D ) As I noted on my first post,I accidently left out the player removing trigger in the demo :O Changes needed: >Far better terraining ;) (Although, what else can you put in a wasteland?) >Mercs...
  3. Firedrake222

    RPG Downcast: Zombie Survival/Rpg Elements

    Heh, its Fallout with zombies being the main enemies. Well, theres also another faction called the Rouges that use weapons, but firearm vs firearm in Warcraft requires not much tatics. At least with zombies you have to run away and dodge. Thanks for the post :)
  4. Firedrake222

    RPG Downcast: Zombie Survival/Rpg Elements

    Cheers! I hope the demonstration is somewhat entertaining for you :D
  5. Firedrake222

    RPG Downcast: Zombie Survival/Rpg Elements

    Some small things I accidently left out of the demo: >Dosn't warn players when someone leaves >Dosn't remove non-playing Survivors >No music on/off commands I didn't know whether to keep the music in the demo or not, but its still there anyways. Sorry if it causes problems. And I advise...
  6. Firedrake222

    RPG Downcast: Zombie Survival/Rpg Elements

    Downcast; The three player zombie survival with rpg elements, inspired by Borderlands and Fallout Downcast is a project I have been working on for about 1 month. This is the first map that I will be releasing on a public scale. I am looking for suggestions and criticism. I won’t need a team...
  7. Firedrake222

    Item Ability Not Working :/

    And yeah, I will try that too. EDIT: It works! Its not the way I wanted to go around it, but it works. Thanks, and +rep! Sorry for double-post Dx
  8. Firedrake222

    Item Ability Not Working :/

    Hmm...well I can't loose my guns, thats for sure. But I can't seem to find another ability that will slowly injure an enemy... Anyways, you solved the thread. +reps for you. Thanks heaps!
  9. Firedrake222

    Item Ability Not Working :/

    Ok. I did my own testing, and changing the gun to Orb of Slow (instead of lightning) didn't change anything. (Tried item and trigger to give you the ability, but no cigar) I also attacked a ground unit (Test Dummy Peaz), and it didn't effect him either. However, he got poisioned when I...
  10. Firedrake222

    Item Ability Not Working :/

    You sir, are a legend. All my weapons I have made use the Orb of Lightning. Does that mean the unit can't use the ability via item or trigger - give ability? Also, if I changed all my weapons to use Orb of slow, will the ability then work?
  11. Firedrake222

    Item Ability Not Working :/

    I found out that orb effects overwrite eachother (in an older map) the hard way :/ But Slow Poision [Item] isn't an orb effect, is it? Its used with Assassin's Blade. The orb uses Slow poision [Orb Version], which is a totally different ability. Btw: Nice inventory ;)
  12. Firedrake222

    Item Ability Not Working :/

    Thanks for the welcome! The Slow Poision [Item] isn't the orb effect. Slow Poision [Orb Version] is the orb effect. They look similar, but I havn't mixed them up :/
  13. Firedrake222

    Item Ability Not Working :/

    Righty'o. In my map, im using the Lightning Orb ability as a weapon (gun). All units are flying, hence the only way to attack is by using a gun item. Now, im using the item ability 'Slow Poision [item]' from the Assassin's Blade, so that when you have an ammo type (item) in your inventory...
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