Hey,
I was wondering what is the best way using world editor, to make a random monster encounter like in most Final Fantasy games
Like your hero is walking around minding his own business, then every now and then you encounter a monster and get moved to a battle arena, and fight a...
Awww, well thanks for all your help and offers. But dont worry MurderMode, I was just mearly see'ing if u can through object editor. :) nothing biggy.
~L.alch
~ Well first of all I'm just trying to make a boat from tft files, to fly. But it seems to have these ripples there still...
Is there a way to remove these ripples?
~L.alch
herms, well i dont get like when you have "playergroup(triggering player)"
and it didnt work because the "triggering player" variable has been lost due to someone else interfeering and becoming the new "triggering player".
right?
so "teamSelectPlayer[Player Number of (Triggering...
Set teamSelectPlayer[Player Number of (Triggering Player)] = Triggering Player
i still dont get how i would reffer to that player, without using "triggering player"
~~
so i kind of dont get. how WC wont get confused by this trigger, as much as it did from my original trigger :S.
because then the "triggering unit" will change as each player does the triggers the trigger.
~
Team Select Pl1
Events
Player - Player 1 (Red) Releases the Right Arrow key
Player - Player 2 (Blue) Releases the Right Arrow key
Player - Player 3 (Teal) Releases the Right Arrow key
Player - Player 4 (Purple) Releases the Right Arrow key
Player...
well, i got a trigger, that if a player pressed the LEFT arrow key, it plays a cinimatic, of just text, and a black screen. ( i did black screen by zooming really close into the ground. because fade seems to ally to all players)
and in 1 player it works like a charm, but when testing it with...
Multiboard pl6
Events
Time - Elapsed game time is 1.50 seconds
Conditions
Actions
Multiboard - Create a multiboard with 8 columns and 3 rows, titled Player 6 -
For each (Integer B) from 1 to 8, do (Actions)
Loop - Actions...
Hey I was looking for a thread about this for awhile, but I could`nt find any.
So heres my question -
how do i make the art of a buff (the animiation under the unit for some buffs) a certain size.
eg. i want it to take up half the map, or make it 1000 in radiance.
~~
herms, i dont know, im holding down shift, but the doodad still sticks itself to the grid. even when i remove pathing, the trees can be put on top of each other, only directly on each other, not really close.
EDIT
DONT WORRY
WEU has obviously been thu my problem, and have ther own...