The data recovery programs find the data, but don't know what to do with it. It's not a known file extension so most programs break it apart into multiple files. I'll just keep trying. Thanks
Last night my thumb drive somehow got corrupted and the partition was lost. On the drive was a very important map I was working on. Unfortunately it was my only copy (I know I'm an idiot for not backing it up). I've ran several utility for recovering the data and most of them find the map...
For future reference of anyone who has a similar problem with the wait command. I resolved my problem by using "Target of current camera view" instead of "Target of ability being cast".
Not entirely sure how to pull that off. Periodic Events can't be fired off as an action, correct? So I would need to make another trigger with this event and have it fired off after the first completes?
Untitled Trigger 004
Events
Unit - A unit Dies
Conditions...
Is there anyway to make the loop infinite without crashing the user?
I have a spell that frees a units soul (kills them) and plays an effect. I'd like for a beam of some sort to loop where they died. Possible?
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Free Souls
Actions
Unit - Kill (Target unit of ability being cast)
Special Effect - Create a special effect at (Position of (Target unit of ability being...
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Free Souls
Actions
Unit - Kill (Target unit of ability being cast)
I copied mana burn to create Free Souls. The point of the ability is exactly what it says. There...
This is a very familiar quest type in WoW.
Player obtains X item from quest giver.
Quest requires player to use item X on unit Z.
Use item X on unit Z 10x to complete the quest.
I'm not sure the best way to do this. I've thought about giving the player an item and that grants an...
I got it to work.
Finish Quest Us and Them
Events
Unit - A unit owned by Player 1 (Red) Acquires an item
Conditions
(Quest[3] is enabled) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If...
Interesting. Doing this and enabling either the charge or item stacking trigger doesn't complete the quest when I aquire 1 dust, but it also doesn't stack the item.
I tried your item charge system and it has the same result as SFilip's stacking system. Once I pickup the item it completes the quest.
I rather the player see the items in their inventory then receive status updates. Guess I just need to keep trying new things.
Where is this done?