You cannot place foliage manually I think
To disable foliage:
Terrain (T) -> Foliage -> Disallow Foliage
To create new foliage:
Terrain (T) -> Foliage -> Allow Foliage -> Decrease/Increase density per cell -> Generate Foliage
Good luck!
So in the demo script he spawns a peasant at the paladin every 3 secs? and why won't you use a GUI timer trigger in this case? (I'm just being a critic, no offense)
Do you want me to learn you to do the basic things with WE? a kinda classroom, i will ask you questions and you will answer?
You will learn faster with it then trying hard things at the beginning.
msn: <DELETED>
i created this, not tested
Randomize spawn red
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 1 (Red) slot...
wait is see it i think
Then - Actions
If ((Owner of RandomSheep) Equal to Neutral Passive) then do (Unit - Change ownership of (Matching unit) to Player 1 (Red) and Change color and Trigger -Run this trigger checking conditions) else do <move sheep>or<nothing>
2) empty field 1 : Art - Animation Names attack,slam > the slam deals the earthquake
3) - you could try to set Stats -Area of Effect to 0
- you could base the spell on storm bolt, replacing the missile Bolt, with Shockwave (or another spell :P)
i think you should better make it for every single player over and over :P
conditions > boolean comparison > click first blue part > scroll down > Unit - Unit is alive