You cannot place foliage manually I think
To disable foliage:
Terrain (T) -> Foliage -> Disallow Foliage
To create new foliage:
Terrain (T) -> Foliage -> Allow Foliage -> Decrease/Increase density per cell -> Generate Foliage
Good luck!
So in the demo script he spawns a peasant at the paladin every 3 secs? and why won't you use a GUI timer trigger in this case? (I'm just being a critic, no offense)
Do you want me to learn you to do the basic things with WE? a kinda classroom, i will ask you questions and you will answer?
You will learn faster with it then trying hard things at the beginning.
msn: <DELETED>
i created this, not tested
Randomize spawn red
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 1 (Red) slot...
wait is see it i think
Then - Actions
If ((Owner of RandomSheep) Equal to Neutral Passive) then do (Unit - Change ownership of (Matching unit) to Player 1 (Red) and Change color and Trigger -Run this trigger checking conditions) else do <move sheep>or<nothing>
2) empty field 1 : Art - Animation Names attack,slam > the slam deals the earthquake
3) - you could try to set Stats -Area of Effect to 0
- you could base the spell on storm bolt, replacing the missile Bolt, with Shockwave (or another spell :P)
i think you should better make it for every single player over and over :P
conditions > boolean comparison > click first blue part > scroll down > Unit - Unit is alive
sec :P
so this:
If ((Owner of RandomSheep) Equal to Neutral Passive) then do (Unit - Change ownership of (Matching unit) to (Matching player) and Change color) else do (Do nothing)
does not only changes your Neutral Passive units but also player bleus's or red's sheeps...
it always runs this trigger again. you should add a condition, i think.
this : Trigger - Run (This trigger) (checking conditions)
always happens no mather what. you should add it under Actions - Then or Else. that hopefully fixes it :P