Thanks I'll try it out and see if it works with the unit is attacked event.
Edit: the new trigger i guess this one will work and do the right x for each level of might.
Might
Events
Unit - A unit Is attacked
Conditions
(Attacking unit) Equal to Brute 0043 <gen>...
whats wrong with this trigger? it don't seem to work in game.
Might
Events
Unit - Brute 0043 <gen> Learns a skill
Conditions
(Learned Hero Skill) Equal to Might
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)...
i need some ability ideas the hero is based on brute force so he will be a strength hero heres some ability's i got so far but they need triggers and I'm a noob at triggers:
An ability that deals damage based on strength.
An leap attack ability this one don't do damage based on strength...
thank you I'll try it and see also is there any leaks that could be makeing the problems of the spells? if so how do i remove the leaks if there is any?
@BRUTAL
won't work i can't put a unit variable in the trigger.
This question for the topic Spells - Basics of Trigger Enhancing Spells
Mass Sleep
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Mass Sleep
Actions
Unit Group - Pick every unit in (Units within...
1. An passive stun like skill like has a % chance to cast a mini stun on attack?
2.An tern on and tern off attack speed skill? that drain lets say 6 mana a sec