Some Questions

Ghost32

New Member
Reaction score
1
This question for the topic Spells - Basics of Trigger Enhancing Spells


Code:
Mass Sleep
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Mass Sleep 
    Actions
        Unit Group - Pick every unit in (Units within (300.00 + (100.00 x (Real((Level of Mass Sleep  for (Triggering unit)))))) of (Target point of ability being cast) matching ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is Mechanical) Equal to False))) and do (Actions)
            Loop - Actions
                Unit - Create 1 Dummy for (Owner of (Triggering unit)) at (Position of (Picked unit)) facing 0.00 degrees
                Unit - Add Sleep (Mass Sleep) to (Last created unit)
                Unit - Set level of Sleep (Mass Sleep) for (Last created unit) to (Level of Mass Sleep  for (Triggering unit))
                Unit - Order (Last created unit) to Undead Dreadlord - Sleep (Picked unit)
                Unit - Add a 1.50 second Generic expiration timer to (Last created unit)

whats wrong with this trigger? in game when i cast it it lags the game so much that you have to alt + ctrl + delete to close it
Note:i based the dummy ability off of Flame Strike

another Question

Code:
Essence Bolt
    Events
        Unit - A unit Is attacked
    Conditions
        (Level of Elemental Essence  for (Triggering unit)) Not equal to 0
        (Random integer number between 1 and 100) Less than or equal to (10 x (Level of Elemental Essence  for (Attacking unit)))
        (Level of Elemental Essence  for (Attacking unit)) Greater than 0
    Actions
        Unit - Create 1 Dummy for (Owner of (Attacking unit)) at (Position of (Attacking unit)) facing Default building facing degrees
        Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
        Unit - Add Chain Lightning (Elemental Essence) to (Last created unit)
        Unit - Order (Last created unit) to Orc Far Seer - Chain Lightning (Attacked unit)

this trigger don't work either it don't fire the lightning bolt

and this one the do damage to enemys near the hero trigger

Code:
Essence AOE
    Events
    Conditions
    Actions
        If ((Level of Elemental Essence  for (Triggering unit)) Equal to 1) then do (Unit - Add Permanent Immolation (Elemental Essence) to (Triggering unit)) else do (Unit - Set level of Permanent Immolation (Elemental Essence) for (Triggering unit) to (Level of Elemental Essence  for (Triggering unit)))

and 1 more sorry for all the triggers =\


Code:
Start Barrier
    Events
        Unit - A unit Is issued an order with no target
    Conditions
        (Issued order) Equal to (Order(defend))
        (Level of Barrier  for (Triggering unit)) Greater than 0
    Actions
        Unit Group - Add (Triggering unit) to BarrierGroup
        Unit - Add BarierArmor  to (Triggering unit)
        Unit - Set level of BarierArmor  for (Triggering unit) to (Level of Barrier  for (Triggering unit))
        Unit - Add BarrierResistance  to (Triggering unit)


Barrier Drain
    Events
        Time - Every 1.00 seconds of game time
    Conditions
        (Number of units in BarrierGroup) Greater than 0
    Actions
        Unit Group - Pick every unit in BarrierGroup and do (Unit - Set mana of (Picked unit) to ((Mana of (Picked unit)) - 6.00))

one more question

Code:
If (((Target unit of ability being cast) is A structure) Equal to True) then do (Unit - Order (Last created unit) to damage (Target unit of ability being cast) for (25.00 + (25.00 x (Real((Level of Shock Destructor for (Triggering unit)))))) using attack type Magic and damage type Fire.) else do (Do nothing)

i can't seem to find the trigger for this one all i can find is attack and not damage again sorry for all the questions.:(
 

BRUTAL

I'm working
Reaction score
118
im not rly sure bout this but
for your first trigger
make a unit variable to set the caster
and change this
Code:
Unit - Create 1 Dummy for Caster at (Position of (Picked unit))
 

Ghost32

New Member
Reaction score
1
thank you I'll try it and see also is there any leaks that could be makeing the problems of the spells? if so how do i remove the leaks if there is any?

@BRUTAL
won't work i can't put a unit variable in the trigger.
 
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