i tryed copying a marine and custimize it but when i copy it it has no model and unit will be a white sphere help:banghead::banghead::banghead::confused::confused::confused:
yeah!!
fixed it il show trigger
door1
Events
Unit Selection - Any Unit is Selected by player Any Player
Local Variables
Conditions
And
Conditions
((Triggering unit) is visible to player (Triggering player)) == true...
good idea but
Well you could always try to do it through the data editor and use an Interact ability which has the effect of Issue Order to open the door. I haven't really looked into whether that is possible though.
tryed that... this seemed more easier
new trigger try
door1
Events
Unit Selection - Any Unit is Selected by player Any Player
Local Variables
Conditions
(Unit type of (Triggering unit)) == door
Actions
Unit - Order (Picked unit) to (Supply Depot - Lower Copy (Supply Depot)) (Before...
like this?
Doors
Events
Unit - Any Unit Enters a distance of 2.0 from door [119.00, 118.00]
Local Variables
Conditions
Actions
Unit - Order (Triggering unit) to (Supply Depot - Lower Copy (Supply Depot)) (After Existing Orders)
still doens't work
i want the door to open when a unit enters a distance of the door and i cant figure out what's wrong
Doors
Events
Unit - Any Unit Enters a distance of 5.0 from (Unit attached to Region 002)
Local Variables
Conditions
Actions
Unit - Activate Ability...
:p
no 1 wel i only need to know now how to reform supply depot you know its to short so i want to make it taller but not with scale but in smaller so it is a door
im trying to make a valhalla kind of door but its nor working
i tryed the same as in parasite with the supply depot and i dont need a trigger for it but the door part isent coming out very well so any suggestions:confused::confused::confused:
thanks but i alrdy using this 1 now
Creep rivival system
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Actions)
Loop - Actions
Set...
revival
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Wait 90.00 seconds
Unit - Create 1 (Unit-type of (Dying unit)) for Player 12 (Brown) at (Position of (Dying unit)) facing (Random angle)...