i have 50% of the map covered in deep water and over half of normal terrain like grass. if i make trigger that creates floating unit in random point of map. and if that calculaited random spot would be grass terrain ( as we know u cant place floating units on ground) what would happen ? would it...
Never worked with coordinates , so im not sure if it's possibel but only solution i can think of is make point variable in the center of first region then convert it to coordinates. then make function
x/n = z,oooooo
where *x* coordinates of point where unit stands. *n* length of 1 region. *z*...
I think if i explain what im trying to do, it will help much.
The thing is that map is like board for chess each square is diferent region, unit can only move to nearby regions , that's why theres condition about how far can ur unit move,
Thats where i have no problems. But problems apear when...
s
Events
Time - Every 0.01 seconds of game time
Conditions
(No region contains MyPoint) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of No region)
didn't help a bit as i thought, i can't figure how to set variable to region if it...
How ? in ur triger theres no event, in event options i can only make event
Unit enter spesific region
but i have too many regions to select them all, and i can;t figure the way to set variable to the region
The thing i need, is to unit with 0 base movement (or any other solution to make unit unbelievable slow) to have move action ( where all icons are )
And a little help with a triger
Miovement test
Events
Unit - A unit Is issued an order targeting a point
Conditions...
Is it possible to make for 1 hero to have stamina strenght attributes for another agi/luck for third int/spellpower with individual bonuses. if it's possible can i make hero to have only 2 attributes ?
wave 2 and 3 have same event that trigers them both, just turn of vawe 3 triger and make that wave 2 triger would turn on wave 3 triger
Exides way is beter though
Don't know will it help or make it worse but here
Start cooldown
Ends cooldown if unit leaves
But it will work only if 1 enters the region, if another unit will enter region at the time when first unit is still in that region, variable will change to second unit and , if 1 unit will leave...