Recent content by Guk

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    Random placement of floating unit

    i have 50% of the map covered in deep water and over half of normal terrain like grass. if i make trigger that creates floating unit in random point of map. and if that calculaited random spot would be grass terrain ( as we know u cant place floating units on ground) what would happen ? would it...
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    Instant unit movement to the targeted point

    Never worked with coordinates , so im not sure if it's possibel but only solution i can think of is make point variable in the center of first region then convert it to coordinates. then make function x/n = z,oooooo where *x* coordinates of point where unit stands. *n* length of 1 region. *z*...
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    Instant unit movement to the targeted point

    That i would have done if i had only 64 squares =) but theres much more
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    Instant unit movement to the targeted point

    I think if i explain what im trying to do, it will help much. The thing is that map is like board for chess each square is diferent region, unit can only move to nearby regions , that's why theres condition about how far can ur unit move, Thats where i have no problems. But problems apear when...
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    Instant unit movement to the targeted point

    s Events Time - Every 0.01 seconds of game time Conditions (No region contains MyPoint) Equal to True Actions Unit - Move (Triggering unit) instantly to (Center of No region) didn't help a bit as i thought, i can't figure how to set variable to region if it...
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    Instant unit movement to the targeted point

    How ? in ur triger theres no event, in event options i can only make event Unit enter spesific region but i have too many regions to select them all, and i can;t figure the way to set variable to the region
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    Instant unit movement to the targeted point

    Thanks, but now i have other problem, How do i move unit to center of regeion containing point of issued order , cant find where to choose that
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    Instant unit movement to the targeted point

    The thing i need, is to unit with 0 base movement (or any other solution to make unit unbelievable slow) to have move action ( where all icons are ) And a little help with a triger Miovement test Events Unit - A unit Is issued an order targeting a point Conditions...
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    Game Interface - Basics

    Maybe i missred something , but how to make it look like this
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    Attributes stm/str/agi/luck/int/sp

    Wouldn't that mean that i can't separetly add points to str or stm ? Searched Game interface but couldnt find how to do that, some help ? :)
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    Attributes stm/str/agi/luck/int/sp

    OK Then is it possible to create a unit wich can lvl up, has exp bar, but doesnt have any atributes ?
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    Attributes stm/str/agi/luck/int/sp

    Is it possible to make for 1 hero to have stamina strenght attributes for another agi/luck for third int/spellpower with individual bonuses. if it's possible can i make hero to have only 2 attributes ?
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    Need help to make a trigger work +rep

    wave 2 and 3 have same event that trigers them both, just turn of vawe 3 triger and make that wave 2 triger would turn on wave 3 triger Exides way is beter though
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    How can i do this?

    Don't know will it help or make it worse but here Start cooldown Ends cooldown if unit leaves But it will work only if 1 enters the region, if another unit will enter region at the time when first unit is still in that region, variable will change to second unit and , if 1 unit will leave...
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    How can i do this?

    he could jsut make another triger than turns off first triger if unit leaves that rigeon
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