lol i quit wow quite some time ago, but now they're adding goblins in the mix, i might start again cuz they have always been my favorite race!! i always wondered why the alliance had the gnomes, but the horde never got the goblins :\ but whats up with these worg things? where did they come from??
so u say that if i don't put in anything in the else part, it doesn't leak?
i thought it would just BECAUSE there is a piece of code expected :S but i'm new to this so thats just my logic:D
anyway if this is to be leak-free i thank-thee haha:D
this is how it is now:
Trigger 1 (for opening)
Trigger
Events
Unit - A unit enters open door <gen>
Conditions
((Triggering unit) is a flying unit) Equal to False
Actions
Unit Group - Add all units of (Units in Open Door <gen>) to Opendoorgrp...
how does that thing work that u can post a trigger screen in a reply? then i can show you how i did it.
this is how i did it:
Trigger 1 (for opening)
Trigger
Events
Unit - A unit enters open door <gen>
Conditions
((Triggering unit) is a flying unit) Equal to False...
i know that, though i don't write stories but play the guitar. the awful thing about that is that when i get an idea, it's mostly in the middle of the night i wake up and think YES THATS IT! but i can't record it because everybody is asleep and i'll piss them off. so i have to go to sleep. and...
i haven't used unitgroups. i just used the if/then/else command with
if number of units in open door region is equal to 0 (in short)
then close door
else do nothing
what would that make the name of the unit group?
it isn't working. i did what you said but now it says : expected 'endif' should i just stick that on the end of the line or do i have to do something else?
is there a way i can share my map so you can take a look at it? maybe somebody else can see a mistake i made. cuz i have no idea what's going on.
EDIT: found it. i think it's this one
i checked it's there already. i haven't removed any triggers, just added a few door controls and in the list of game initialization i added that the doors are invulnerable.
they can't walk through trees anymore, I changed them to another kind that is denser. but they still don't harvest them! and i don't know what could possibly be wrong :( does the fact that i use custom triggers affect AI gameplay?
I have made 2 triggers now
one that says event: Unit enters region action: Open Door
the other says Event: Unit Leaves region Action: If ((number of units in (myregion <gen>)) Equal to 0) then do (destructible: close gate <thegate>) else do nothing.
where does it leak?
*i'm pretty...
they're just normal units :S i didn't customize anything but the terrain. also i made some doors in the middle with some triggers. does that have any effect?
(i've also noticed that players start at a fixed position even though the box is unchecked)
hey everybody! i made a map (or am making cuz it's just reaaally basic right now) but during the tests the AI doesn't harvest any lumber :S also you can walk through the forrests of trees. my tileset is cityscape, does that have anything to do with it?
Thnx!