Why wont this work (Ignore Leaks)
Spell
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Blank
Actions
Set TmpGroup = (Units within 1000.00 of TmpPoint matching (((Matching unit) belongs to an enemy of...
that refers to the Unit that being uppgrade not the upgrade it self right?
i mean like this: Let say i have a tower with 3 diffrent upgrades but i can only pick 1 so if i pick Upgrade A somethings happens or if i pick B something eles happens?
Untitled Trigger 001
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Set UnitGroup = (Units in (Playable map area) owned by Player 1 (Red))
Unit Group - Pick every unit in UnitGroup and do (Unit - Remove (Picked unit) from the game)...