Hmm I'll give it a try if I can even access the game, which I cannot now because of the directX error stopping me. But also these settings have never gave me black screens before, I just wonder why now, that is even if it is the video settings as you say.
Thanks for the quick reply, I could not find Blizzard support forums, a link would be very helpful to them, thanks. Also as far as i know no other games experience problems. I may not want to do that FurMark test quite yet as I also am now begining to get Blue Screens of Death having to do with...
I am in need of help please as it seems Warcraft III always has a directx problem of late. Here is what happens, I can generally log onto my computer and start Wc3 about 50% of the time without this error below. But the other 50% of the time this error comes up immediately and I cannot fix it...
Thanks guys, +rep to all, this really helps ^^ Also has that been tested to work on bnet and has this been thoroughly tested with the host in different player slots ect? I got maybe less than a day before my map's supposed to come out, I really dont have much more time for testing :\ Thanks!
Ive been running some tests on this right here what do you guys think?:
library GetHost initializer Init
globals
private gamecache GC
private real T = 0
private integer LAST = -1
private integer N = 0
endglobals
private function DetectHostInitEx takes nothing returns...
Hi, im trying to improve my host detection method right now, this is what ive got so far:
function GetHost takes nothing returns nothing
local gamecache g = InitGameCache("Map.w3v")
call StoreInteger(g, "Map", "Host", GetPlayerId(GetLocalPlayer ())+1)
call TriggerSyncStart()
call...
My problem ive only seen on one map, but then again that glitch never happened on that same map ever before...and this is the first day I also recieved this error message, im putting the two together and saying that they are somehow related, and also its not just the terrain that goes black its...
Hi, im having a problem where im playing one of my maps on tft that I made, and sometimes all of the textures terrain everything just seem to turn black, the units the terrain the buildings ect. Any idea why? is this a mpq problem or is this more? Also it may have to do with this strange error...
Ive seen in a select few maps that they have cusotm cursors. Im trying to make a maze and Id like to have a custom cursor. How would I do this, thanks.